Adapt to new compile option style and fix warnings (#3773)

This commit is contained in:
Alexander Bock
2025-08-12 14:19:45 +02:00
committed by GitHub
parent da029c2cbf
commit 19e9e2c1fb
106 changed files with 449 additions and 681 deletions

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@@ -46,9 +46,9 @@ namespace documentation { struct Documentation; }
* like the color map file itself (converted to a texture), colors to use for missing
* values and the available data columns and value ranges.
*
* @TODO Also provide a small shader snippet that can be included in fragment shaders
* that use this color mapping. As well as a set of uniforms? Now every
* renderable needs to handle this separately. (emmbr, 2023-10-13)
* \todo Also provide a small shader snippet that can be included in fragment shaders that
* use this color mapping. As well as a set of uniforms? Now every renderable needs to
* handle this separately. (emmbr, 2023-10-13)
*/
class ColorMappingComponent : public properties::PropertyOwner {
public:

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@@ -206,7 +206,7 @@ private:
std::chrono::high_resolution_clock::time_point _lastFrameTime;
struct Window : properties::PropertyOwner {
Window(PropertyOwnerInfo info, int id);
Window(PropertyOwnerInfo info, size_t id);
properties::FloatProperty horizFieldOfView;
};