Change RenderableModel "Rotation.ModelTransform" to "ModelTransform"

Add Property descriptions to the documentation file
Remove update method from StaticTranslation
Remove spelling error in RenderableGlobe
Remove rotation from renderablemodel projection
Fix setting the Origin through the GUI
Reorder Optional and documentation arguments for DocumentationEntry, and making Optional a non-optional argument
This commit is contained in:
Alexander Bock
2017-07-26 21:40:59 -04:00
parent 02ce2a1b2a
commit 19f8e30813
56 changed files with 491 additions and 492 deletions

View File

@@ -116,54 +116,54 @@ documentation::Documentation RenderablePlanet::Documentation() {
{
KeyGeometry,
new ReferencingVerifier("space_geometry_planet"),
"Specifies the planet geometry that is used for this RenderablePlanet.",
Optional::No
Optional::No,
"Specifies the planet geometry that is used for this RenderablePlanet."
},
{
KeyRadius,
new DoubleVerifier,
Optional::Yes,
"Specifies the radius of the planet. If this value is not specified, it "
"will try to query the SPICE library for radius values.",
Optional::Yes
"will try to query the SPICE library for radius values."
},
{
KeyColorTexture, // @TODO Use ColorTextureInfo.identifier instead
new StringVerifier,
"Specifies the color texture that is used for this RenderablePlanet.",
Optional::Yes
Optional::Yes,
"Specifies the color texture that is used for this RenderablePlanet."
},
{
KeyHeightTexture, // @TODO Use HeightTextureInfo.identifier instead
new StringVerifier,
"Specifies the height texture that is used for this RenderablePlanet.",
Optional::Yes
Optional::Yes,
"Specifies the height texture that is used for this RenderablePlanet."
},
{
KeyNightTexture, // @TODO Use NightTextureInfo.identifier instead
new StringVerifier,
Optional::Yes,
"Specifies the texture that is used for the night side of this "
"RenderablePlanet.",
Optional::Yes
"RenderablePlanet."
},
{
KeyShading,
new BoolVerifier,
Optional::Yes,
"Specifies whether the planet should be rendered shaded by the Sun. If "
"this value is 'false', any existing night texture will not be used. "
"This value defaults to 'true'.",
Optional::Yes
"This value defaults to 'true'."
},
{
HeightExaggerationInfo.identifier,
new DoubleVerifier,
HeightExaggerationInfo.description,
Optional::Yes
Optional::Yes,
HeightExaggerationInfo.description
},
{
PerformShadingInfo.identifier,
new BoolVerifier,
PerformShadingInfo.description,
Optional::Yes
Optional::Yes,
PerformShadingInfo.description
}
}
};