Use opacity instead of transparency in TouchMarker

This commit is contained in:
Emma Broman
2020-07-02 13:42:22 +02:00
parent b14eba72f8
commit 1a0eaf2df0
3 changed files with 11 additions and 11 deletions
+2 -2
View File
@@ -58,12 +58,12 @@ private:
properties::BoolProperty _visible;
properties::FloatProperty _radiusSize;
properties::FloatProperty _transparency;
properties::FloatProperty _opacity;
properties::FloatProperty _thickness;
properties::Vec3Property _color;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
UniformCache(radius, transparency, thickness, color) _uniformCache;
UniformCache(radius, opacity, thickness, color) _uniformCache;
std::vector<GLfloat> _vertexData;
GLuint _quad = 0;