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Use opacity instead of transparency in TouchMarker
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@@ -58,12 +58,12 @@ private:
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properties::BoolProperty _visible;
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properties::FloatProperty _radiusSize;
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properties::FloatProperty _transparency;
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properties::FloatProperty _opacity;
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properties::FloatProperty _thickness;
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properties::Vec3Property _color;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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UniformCache(radius, transparency, thickness, color) _uniformCache;
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UniformCache(radius, opacity, thickness, color) _uniformCache;
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std::vector<GLfloat> _vertexData;
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GLuint _quad = 0;
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