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cleanup of ringshader; fix singlefisheyegui
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@@ -325,7 +325,6 @@ void RingsComponent::draw(const RenderData& data,
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_shader->setUniform(_uniformCache.transparency, _transparency);
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_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
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_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
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//_shader->setUniform(_uniformCache.nShadowSamples, _nShadowSamples);
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_shader->setUniform(_uniformCache.zFightingPercentage, _zFightingPercentage);
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ringTextureUnit.activate();
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@@ -376,7 +375,6 @@ void RingsComponent::draw(const RenderData& data,
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void RingsComponent::update(const UpdateData& data) {
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if (_shader->isDirty()) {
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//_shader->rebuildFromFile();
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compileShadowShader();
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}
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