cleanup of ringshader; fix singlefisheyegui

This commit is contained in:
Micah Acinapura
2020-01-31 10:28:37 -05:00
parent a69e9bc60f
commit 1b4e32d8f2
4 changed files with 1 additions and 22 deletions
@@ -325,7 +325,6 @@ void RingsComponent::draw(const RenderData& data,
_shader->setUniform(_uniformCache.transparency, _transparency);
_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
//_shader->setUniform(_uniformCache.nShadowSamples, _nShadowSamples);
_shader->setUniform(_uniformCache.zFightingPercentage, _zFightingPercentage);
ringTextureUnit.activate();
@@ -376,7 +375,6 @@ void RingsComponent::draw(const RenderData& data,
void RingsComponent::update(const UpdateData& data) {
if (_shader->isDirty()) {
//_shader->rebuildFromFile();
compileShadowShader();
}