Remove unused shaders

This commit is contained in:
Alexander Bock
2017-10-24 03:35:41 -07:00
parent 9b6028028a
commit 1c2622248c
12 changed files with 2 additions and 306 deletions
-1
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@@ -24,7 +24,6 @@
#version __CONTEXT__
#include "floatoperations.glsl"
#include <#{fragmentPath}>
-1
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@@ -22,7 +22,6 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
void getEntry(inout vec3 entryPos, inout float entryDepth) {
entryPos = cameraPosInRaycaster;
entryDepth = 0;
+1 -1
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@@ -22,7 +22,7 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
#version __CONTEXT__
in vec2 in_position;