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https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-15 18:19:58 -05:00
Clean up camera class.
This commit is contained in:
@@ -30,235 +30,230 @@
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#include <glm/gtx/vector_angle.hpp>
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namespace openspace {
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Camera::Camera()
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: _maxFov(0.f)
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, _sinMaxFov(0.f)
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, _viewDirection(0,0,-1)
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, _viewDirectionInCameraSpace(0.f, 0.f, -1.f)
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, _focusPosition()
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{
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_scaling.local = glm::vec2(1.f, 0.f);
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_viewRotationMatrix.local = glm::mat4(1.0f);
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_position.local = psc();
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}
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Camera::~Camera() { }
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//////////////////////////////////////////////////////////////////////////////////////////
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// CAMERA MUTATORS (SETTERS) //
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//////////////////////////////////////////////////////////////////////////////////////////
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void Camera::setPosition(psc pos){
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std::lock_guard<std::mutex> _lock(_mutex);
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_position.local = std::move(pos);
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}
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void Camera::setFocusPosition(psc pos) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_focusPosition = pos;
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}
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void Camera::setRotation(glm::quat rotation) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_viewRotationMatrix.local = glm::mat4_cast(glm::normalize(rotation));
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}
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void Camera::setLookUpVector(glm::vec3 lookUp) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_lookUp = std::move(lookUp);
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}
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void Camera::setScaling(glm::vec2 scaling) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_scaling.local = std::move(scaling);
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}
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void Camera::setMaxFov(float fov) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_maxFov = fov;
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_sinMaxFov = sin(_maxFov);
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// CAMERA ACCESSORS (GETTERS) //
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//////////////////////////////////////////////////////////////////////////////////////////
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const psc& Camera::position() const {
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return _position.synced;
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}
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const psc& Camera::unsynchedPosition() const {
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return _position.local;
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}
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const psc& Camera::focusPosition() const {
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return _focusPosition;
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}
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const glm::vec3& Camera::viewDirection() const {
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return _viewDirection;
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}
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const glm::vec3& Camera::lookUpVector() const {
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return _lookUp;
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}
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const glm::vec2& Camera::scaling() const {
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return _scaling.synced;
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}
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float Camera::maxFov() const {
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return _maxFov;
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}
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float Camera::sinMaxFov() const {
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return _sinMaxFov;
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}
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const glm::mat4& Camera::viewRotationMatrix() const {
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return _viewRotationMatrix.synced;
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}
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const glm::mat4& Camera::combinedViewMatrix() const {
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glm::vec3 cameraPosition = position().vec3();
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glm::mat4 viewTransform = glm::inverse(glm::translate(glm::mat4(1.0), cameraPosition));
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viewTransform = glm::mat4(viewRotationMatrix()) * viewTransform;
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return viewTransform;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// DEPRECATED CAMERA ACCESSORS (GETTERS) //
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//////////////////////////////////////////////////////////////////////////////////////////
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const glm::mat4& Camera::viewMatrix() const {
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return sgctInternal.viewMatrix();
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}
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const glm::mat4& Camera::projectionMatrix() const {
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return sgctInternal.projectionMatrix();
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}
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const glm::mat4& Camera::viewProjectionMatrix() const {
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return sgctInternal.viewProjectionMatrix();
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// CAMERA RELATICVE MUTATORS //
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//////////////////////////////////////////////////////////////////////////////////////////
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void Camera::rotate(const glm::quat& rotation) {
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std::lock_guard<std::mutex> _lock(_mutex);
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glm::mat4 tmp = glm::mat4_cast(rotation);
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_viewRotationMatrix.local = _viewRotationMatrix.local * tmp;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// CAMERA SYNCHRONIZATION //
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//////////////////////////////////////////////////////////////////////////////////////////
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void Camera::serialize(SyncBuffer* syncBuffer){
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_mutex.lock();
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_viewRotationMatrix.serialize(syncBuffer);
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_position.serialize(syncBuffer);
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_scaling.serialize(syncBuffer);
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_mutex.unlock();
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}
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void Camera::deserialize(SyncBuffer* syncBuffer){
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_mutex.lock();
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_viewRotationMatrix.deserialize(syncBuffer);
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_position.deserialize(syncBuffer);
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_scaling.deserialize(syncBuffer);
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_mutex.unlock();
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}
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void Camera::postSynchronizationPreDraw(){
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_mutex.lock();
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_viewRotationMatrix.postSynchronizationPreDraw();
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_position.postSynchronizationPreDraw();
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_scaling.postSynchronizationPreDraw();
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glm::vec4 localViewDir = glm::vec4(_viewDirectionInCameraSpace, 0.f);
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_viewDirection = (glm::inverse(_viewRotationMatrix.local) * localViewDir).xyz();
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_viewDirection = glm::normalize(_viewDirection);
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_mutex.unlock();
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}
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void Camera::preSynchronization(){
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_mutex.lock();
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_viewRotationMatrix.preSynchronization();
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_position.preSynchronization();
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_scaling.preSynchronization();
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_mutex.unlock();
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// SGCT NODE DEPENTENT //
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//////////////////////////////////////////////////////////////////////////////////////////
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Camera::SgctInternal::SgctInternal()
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: _viewMatrix()
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, _projectionMatrix()
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, _dirtyViewProjectionMatrix(true)
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{
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}
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void Camera::SgctInternal::setViewMatrix(glm::mat4 viewMatrix) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_viewMatrix = std::move(viewMatrix);
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_dirtyViewProjectionMatrix = true;
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}
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void Camera::SgctInternal::setProjectionMatrix(glm::mat4 projectionMatrix) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_projectionMatrix = std::move(projectionMatrix);
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_dirtyViewProjectionMatrix = true;
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}
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const glm::mat4& Camera::SgctInternal::viewMatrix() const {
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return _viewMatrix;
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}
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const glm::mat4& Camera::SgctInternal::projectionMatrix() const {
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return _projectionMatrix;
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}
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const glm::mat4& Camera::SgctInternal::viewProjectionMatrix() const {
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if (_dirtyViewProjectionMatrix) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_viewProjectionMatrix = _projectionMatrix * _viewMatrix;
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_dirtyViewProjectionMatrix = false;
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}
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return _viewProjectionMatrix;
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}
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} // namespace openspace
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const Camera::Vec3 Camera::_VIEW_DIRECTION_CAMERA_SPACE = Camera::Vec3(0, 0, -1);
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const Camera::Vec3 Camera::_LOOKUP_VECTOR_CAMERA_SPACE = Camera::Vec3(0, 1, 0);
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Camera::Camera()
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: _maxFov(0.f)
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, _focusPosition()
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{
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_scaling.local = glm::vec2(1.f, 0.f);
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_position.local = psc();
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Vec3 eulerAngles(0.0f, 0.0f, 0.0f);
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_rotation.local = Quat(eulerAngles);
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}
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Camera::Camera(const Camera& o)
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: sgctInternal(o.sgctInternal)
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, _focusPosition(o._focusPosition)
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, _cachedViewDirection(o._cachedViewDirection)
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, _rotation(o._rotation)
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, _scaling(o._scaling)
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, _position(o._position)
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, _maxFov(o._maxFov)
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{ }
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Camera::~Camera() { }
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//////////////////////////////////////////////////////////////////////////////////////
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// CAMERA MUTATORS (SETTERS) //
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//////////////////////////////////////////////////////////////////////////////////////
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void Camera::setPosition(psc pos) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_position.local = std::move(pos);
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}
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void Camera::setFocusPosition(psc pos) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_focusPosition = pos;
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}
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void Camera::setRotation(Quat rotation) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_rotation.local = rotation;
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_cachedViewRotationMatrix.isDirty = true;
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_cachedCombinedViewMatrix.isDirty = true;
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}
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void Camera::setScaling(glm::vec2 scaling) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_scaling.local = std::move(scaling);
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}
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void Camera::setMaxFov(float fov) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_maxFov = fov;
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_cachedSinMaxFov.isDirty = true;
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// CAMERA RELATICVE MUTATORS //
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//////////////////////////////////////////////////////////////////////////////////////
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void Camera::rotate(Quat rotation) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_rotation.local = _rotation.local * rotation;
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// CAMERA ACCESSORS (GETTERS) //
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//////////////////////////////////////////////////////////////////////////////////////
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const psc& Camera::position() const {
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return _position.synced;
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}
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const psc& Camera::unsynchedPosition() const {
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return _position.local;
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}
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const psc& Camera::focusPosition() const {
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return _focusPosition;
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}
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const glm::vec3 Camera::viewDirectionWorldSpace() const {
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if (_cachedViewDirection.isDirty) {
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_cachedViewDirection.datum =
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glm::inverse(_rotation.local) * Vec3(_VIEW_DIRECTION_CAMERA_SPACE);
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_cachedViewDirection.datum = glm::normalize(_cachedViewDirection.datum);
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}
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return _cachedViewDirection.datum;
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}
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const glm::vec3 Camera::lookUpVectorCameraSpace() const {
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return _LOOKUP_VECTOR_CAMERA_SPACE;
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}
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const glm::vec2& Camera::scaling() const {
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return _scaling.synced;
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}
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float Camera::maxFov() const {
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return _maxFov;
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}
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float Camera::sinMaxFov() const {
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if (_cachedSinMaxFov.isDirty) {
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_cachedSinMaxFov.datum = sin(_maxFov);
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}
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return _cachedSinMaxFov.datum;
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}
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const glm::mat4 Camera::viewRotationMatrix() const {
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if (_cachedViewRotationMatrix.isDirty) {
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_cachedViewRotationMatrix.datum = glm::mat4_cast(_rotation.local);
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}
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return _cachedViewRotationMatrix.datum;
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}
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const glm::quat Camera::rotationQuaternion() const {
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return _rotation.synced;
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}
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glm::mat4 Camera::combinedViewMatrix() const {
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if (_cachedCombinedViewMatrix.isDirty) {
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glm::vec3 cameraPosition = position().vec3();
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glm::mat4 cameraTranslation =
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glm::inverse(glm::translate(glm::mat4(1.0), cameraPosition));
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_cachedCombinedViewMatrix.datum =
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glm::mat4(viewRotationMatrix()) * cameraTranslation;
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}
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return _cachedCombinedViewMatrix.datum;
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// DEPRECATED CAMERA ACCESSORS (GETTERS) //
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//////////////////////////////////////////////////////////////////////////////////////
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const glm::mat4& Camera::viewMatrix() const {
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return sgctInternal.viewMatrix();
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}
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const glm::mat4& Camera::projectionMatrix() const {
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return sgctInternal.projectionMatrix();
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}
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const glm::mat4& Camera::viewProjectionMatrix() const {
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return sgctInternal.viewProjectionMatrix();
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// CAMERA SYNCHRONIZATION //
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//////////////////////////////////////////////////////////////////////////////////////
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void Camera::serialize(SyncBuffer* syncBuffer) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_rotation.serialize(syncBuffer);
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_position.serialize(syncBuffer);
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_scaling.serialize(syncBuffer);
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}
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void Camera::deserialize(SyncBuffer* syncBuffer) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_rotation.deserialize(syncBuffer);
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_position.deserialize(syncBuffer);
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_scaling.deserialize(syncBuffer);
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}
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void Camera::postSynchronizationPreDraw() {
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std::lock_guard<std::mutex> _lock(_mutex);
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_rotation.postSynchronizationPreDraw();
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_position.postSynchronizationPreDraw();
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_scaling.postSynchronizationPreDraw();
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_cachedViewDirection.isDirty = true;
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}
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void Camera::preSynchronization() {
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std::lock_guard<std::mutex> _lock(_mutex);
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_rotation.preSynchronization();
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_position.preSynchronization();
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_scaling.preSynchronization();
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// SGCT NODE DEPENTENT //
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//////////////////////////////////////////////////////////////////////////////////////
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Camera::SgctInternal::SgctInternal()
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: _viewMatrix()
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, _projectionMatrix()
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{ }
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void Camera::SgctInternal::setViewMatrix(glm::mat4 viewMatrix) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_viewMatrix = std::move(viewMatrix);
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_cachedViewProjectionMatrix.isDirty = true;
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}
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void Camera::SgctInternal::setProjectionMatrix(glm::mat4 projectionMatrix) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_projectionMatrix = std::move(projectionMatrix);
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_cachedViewProjectionMatrix.isDirty = true;
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}
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const glm::mat4& Camera::SgctInternal::viewMatrix() const {
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return _viewMatrix;
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}
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const glm::mat4& Camera::SgctInternal::projectionMatrix() const {
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return _projectionMatrix;
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}
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const glm::mat4& Camera::SgctInternal::viewProjectionMatrix() const {
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if (_cachedViewProjectionMatrix.isDirty) {
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std::lock_guard<std::mutex> _lock(_mutex);
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_cachedViewProjectionMatrix.datum = _projectionMatrix * _viewMatrix;
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_cachedViewProjectionMatrix.isDirty = false;
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}
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return _cachedViewProjectionMatrix.datum;
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}
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} // namespace openspace
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