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Add a new property to control whether the blackout factor should apply to the master (closes #2923)
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@@ -92,9 +92,6 @@ public:
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void renderEndscreen();
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void postDraw();
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float globalBlackOutFactor() const;
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void setGlobalBlackOutFactor(float opacity);
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float hdrExposure() const;
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bool isHdrDisabled() const;
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@@ -168,6 +165,7 @@ private:
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void renderCameraInformation();
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void renderShutdownInformation(float timer, float fullTime);
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void renderDashboard();
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float combinedBlackoutFactor() const;
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Camera* _camera = nullptr;
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Scene* _scene = nullptr;
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@@ -193,6 +191,7 @@ private:
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properties::BoolProperty _disableMasterRendering;
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properties::FloatProperty _globalBlackOutFactor;
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properties::BoolProperty _applyBlackoutToMaster;
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properties::BoolProperty _enableFXAA;
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