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Making changing the coordinate system a property in InteractionHandler
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@@ -180,9 +180,9 @@ private:
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MouseController* _mouseController;
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std::vector<Controller*> _controllers;
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properties::StringProperty _origin;
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properties::StringProperty _coordinateSystem;
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//remote controller
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std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
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double _currentKeyframeTime;
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