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Merge branch 'master' into feature/profiles
# Conflicts: # include/openspace/scene/assetloader.h # src/scene/assetloader.cpp
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@@ -324,17 +324,9 @@ void OpenSpaceEngine::initialize() {
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}
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// Set up asset loader
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std::unique_ptr<SynchronizationWatcher> w =
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std::make_unique<SynchronizationWatcher>();
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SynchronizationWatcher* rawWatcher = w.get();
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global::openSpaceEngine._assetManager = std::make_unique<AssetManager>(
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std::make_unique<AssetLoader>(
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global::scriptEngine.luaState(),
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rawWatcher,
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FileSys.absPath("${ASSETS}")
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),
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std::move(w)
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global::scriptEngine.luaState(),
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FileSys.absPath("${ASSETS}")
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);
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global::scriptEngine.addLibrary(global::openSpaceEngine._assetManager->luaLibrary());
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@@ -737,15 +729,13 @@ void OpenSpaceEngine::loadSingleAsset(const std::string& assetPath) {
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_loadingScreen->setPhase(LoadingScreen::Phase::Synchronization);
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_loadingScreen->postMessage("Synchronizing assets");
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std::vector<std::shared_ptr<const Asset>> allAssets =
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_assetManager->rootAsset()->subTreeAssets();
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std::vector<const Asset*> allAssets = _assetManager->rootAsset().subTreeAssets();
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std::unordered_set<std::shared_ptr<ResourceSynchronization>> resourceSyncs;
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for (const std::shared_ptr<const Asset>& a : allAssets) {
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std::vector<std::shared_ptr<ResourceSynchronization>> syncs =
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a->ownSynchronizations();
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std::unordered_set<ResourceSynchronization*> resourceSyncs;
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for (const Asset* a : allAssets) {
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std::vector<ResourceSynchronization*> syncs = a->ownSynchronizations();
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for (const std::shared_ptr<ResourceSynchronization>& s : syncs) {
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for (ResourceSynchronization* s : syncs) {
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ZoneScopedN("Update resource synchronization")
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if (s->state() == ResourceSynchronization::State::Syncing) {
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@@ -1013,7 +1003,7 @@ void OpenSpaceEngine::writeSceneDocumentation() {
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_documentationJson += "{\"name\":\"Scene License Information\",";
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_documentationJson += "\"identifier\":\"sceneLicense";
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_documentationJson += "\",\"data\":";
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_documentationJson += _scene->generateSceneLicenseDocumentationJson();
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_documentationJson += SceneLicenseWriter().generateJson();
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_documentationJson += "},";
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_documentationJson += "{\"name\":\"Scene Properties\",";
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_documentationJson += "\"identifier\":\"propertylist";// + _scene->jsonName();
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@@ -1028,8 +1018,7 @@ void OpenSpaceEngine::writeSceneDocumentation() {
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DocEng.addHandlebarTemplates(global::keybindingManager.templatesToRegister());
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//TODO this is in efficaiant, here i am just instaning the class to get
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//at a member variable which is staticly defined. How do i just get that
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const std::vector<SceneLicense> licenses;
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SceneLicenseWriter writer(licenses);
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SceneLicenseWriter writer;
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DocEng.addHandlebarTemplates(writer.templatesToRegister());
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DocEng.addHandlebarTemplates(global::rootPropertyOwner.templatesToRegister());
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