From 1f74ada801bf069a6c7bc89d06d9217c4c607ff6 Mon Sep 17 00:00:00 2001 From: Emma Broman Date: Thu, 16 Dec 2021 21:36:25 +0100 Subject: [PATCH] Update factor used for default height for camera paths to be slighlty larger Just to look better in the spaceship! --- src/navigation/path.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/navigation/path.cpp b/src/navigation/path.cpp index f1e42aaa23..f752cfa521 100644 --- a/src/navigation/path.cpp +++ b/src/navigation/path.cpp @@ -44,6 +44,7 @@ namespace { constexpr const char _loggerCat[] = "Path"; constexpr const float Epsilon = 1e-5f; + constexpr const double DefaultHeightRadiusFactor = 2.8; constexpr const char SunIdentifier[] = "Sun"; @@ -415,7 +416,7 @@ Waypoint computeWaypointFromNodeInfo(const NodeInfo& info, const Waypoint& start } else { const double radius = Waypoint::findValidBoundingSphere(targetNode); - const double defaultHeight = 2.0 * radius; + const double defaultHeight = DefaultHeightRadiusFactor * radius; const double height = info.height.value_or(defaultHeight); const double distanceFromNodeCenter = radius + height;