Solved merge conflict

This commit is contained in:
Sebastian Piwell
2016-04-20 14:46:37 -04:00
4 changed files with 192 additions and 198 deletions

View File

@@ -23,7 +23,7 @@
// ****************************************************************************************/
#include <modules/iswa/rendering/dataplane.h>
#include <ghoul/filesystem/filesystem>
//#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
@@ -142,80 +142,82 @@ bool DataPlane::deinitialize(){
void DataPlane::render(const RenderData& data){
if(_texture){
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
if(!_texture) return;
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
transform = transform * rotz * roty; //BATSRUS
if(_data->frame == "GSM"){
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
sunVec = glm::normalize(sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
position += transform*glm::vec4(_data->spatialScale.x*_data->offset, _data->spatialScale.y);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
// _shader->setUniform("top", _topColor.value());
// _shader->setUniform("mid", _midColor.value());
// _shader->setUniform("bot", _botColor.value());
// _shader->setUniform("tfValues", _tfValues.value());
setPscUniforms(*_shader.get(), data.camera, position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
// position += transform*(glm::vec4(0.5f*_data->scale.x+100.0f ,-0.5f*_data->scale.y, 0.0f, _data->scale.w));
// // RenderData data = { *_camera, psc(), doPerformanceMeasurements };
// ColorBarData cbdata = { data.camera,
// position,
// transform,
// _topColor.value(),
// _midColor.value(),
// _botColor.value(),
// _tfValues.value()
// // transform
// };
// _colorbar->render(cbdata);
}
transform = transform * rotz * roty; //BATSRUS
if(_data->frame == "GSM"){
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
sunVec = glm::normalize(sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
position += transform*glm::vec4(_data->spatialScale.x*_data->offset, _data->spatialScale.y);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
// _shader->setUniform("top", _topColor.value());
// _shader->setUniform("mid", _midColor.value());
// _shader->setUniform("bot", _botColor.value());
// _shader->setUniform("tfValues", _tfValues.value());
setPscUniforms(*_shader.get(), data.camera, position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
// position += transform*(glm::vec4(0.5f*_data->scale.x+100.0f ,-0.5f*_data->scale.y, 0.0f, _data->scale.w));
// // RenderData data = { *_camera, psc(), doPerformanceMeasurements };
// ColorBarData cbdata = { data.camera,
// position,
// transform,
// _topColor.value(),
// _midColor.value(),
// _botColor.value(),
// _tfValues.value()
// // transform
// };
// _colorbar->render(cbdata);
}
void DataPlane::update(const UpdateData& data){
@@ -413,7 +415,7 @@ bool DataPlane::loadTexture() {
bool DataPlane::updateTexture(){
_memorybuffer = "";
std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadDataToMemory(-_data->id, _memorybuffer);
std::shared_ptr<DownloadManager::FileFuture> future = ISWAManager::ref().downloadDataToMemory(_data->id, _memorybuffer);
if(future){
_futureData = future;