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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-24 04:58:59 -05:00
Rename boolean functions and variables to adhere to code style
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@@ -40,9 +40,6 @@ public:
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constexpr static const float AcceptableDiff = 0.01f;
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Pair(ScreenSpaceSkyBrowser* browser, ScreenSpaceSkyTarget* target);
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Pair(Pair const&) = default;
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Pair& operator=(Pair other);
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void lock();
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void unlock();
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@@ -54,11 +51,11 @@ public:
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void enable();
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void disable();
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void startAnimation(glm::dvec3 coordsEnd, float FOVEnd, bool shouldLockAfter = true);
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void startAnimation(glm::dvec3 coordsEnd, float fovEnd, bool shouldLockAfter = true);
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void centerTargetOnScreen();
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void incrementallyAnimateToCoordinate(double deltaTime);
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void incrementallyFade(float goalState, float fadeTime, float deltaTime);
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bool isFinishedFading(float goalState);
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bool hasFinishedFading(float goalState);
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bool isCoordOnPair(glm::vec2 mousePosition);
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bool isEnabled();
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bool isLocked();
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@@ -98,7 +98,7 @@ namespace openspace {
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// Flags
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bool _isUrlDirty = false;
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bool _isDimensionsDirty = false;
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bool _syncViewWithWwt;
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bool _isSyncedWithWwt;
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float _verticalFov;
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std::thread _threadWwtMessages;
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@@ -91,8 +91,8 @@ namespace openspace {
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// Flags
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bool _hasLoadedImages{ false };
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bool _syncViewWithWwt{ false };
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bool _fovIsAnimated{ false };
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bool _isSyncedWithWwt{ false };
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bool _isFovAnimated{ false };
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float _endVfov{ 0.f };
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float _fovDiff{ 0.01f };
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@@ -34,7 +34,7 @@ namespace openspace {
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void createShaders();
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// Sky browser functionality
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bool findSkyBrowser();
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bool connectoToSkyBrowser();
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void matchAppearanceToSkyBrowser();
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// Getters
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@@ -59,8 +59,8 @@ namespace openspace {
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// Animation
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bool isAnimated();
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void startAnimation(glm::dvec3 end, bool lockAfter);
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void animateToCoordinate(float deltaTime);
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void startAnimation(glm::dvec3 end, bool shouldLockAfter);
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void incrementallyAnimateToCoordinate(float deltaTime);
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// Display
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void highlight(glm::ivec3 addition);
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void removeHighlight(glm::ivec3 removal);
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@@ -76,7 +76,7 @@ namespace openspace {
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// Flags
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bool _isLocked{ false };
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bool _isAnimated{ false };
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bool _lockAfterAnimation{ false };
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bool _shouldLockAfterAnimation{ false };
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// Shader
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UniformCache(
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@@ -42,7 +42,7 @@ namespace openspace {
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// Camera roll and direction
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// Camera roll is with respect to the equatorial North Pole
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bool coordinateIsInView(glm::dvec3 equatorial);
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bool isCoordinateInView(glm::dvec3 equatorial);
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float windowRatio();
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double cameraRoll();
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glm::vec2 pixelToScreenSpace(glm::vec2& mouseCoordinate);
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@@ -58,7 +58,7 @@ namespace openspace {
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namespace wwtmessage {
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inline int messageCounter{ 0 };
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ghoul::Dictionary moveCamera(const glm::dvec2 celestCoords,
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const double fov, const double roll, const bool moveInstantly = true);
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const double fov, const double roll, const bool shouldMoveInstantly = true);
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ghoul::Dictionary loadCollection(const std::string& url);
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ghoul::Dictionary setForeground(const std::string& name);
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ghoul::Dictionary addImage(const std::string& id, const std::string& url);
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