Add an option for hardcoding a fixed bounding sphere that is used if there is no renderable attached to a scenegraph node

This commit is contained in:
Alexander Bock
2019-02-20 16:55:48 +01:00
parent 3e5b59b46a
commit 21fd957f28
2 changed files with 12 additions and 2 deletions

View File

@@ -182,6 +182,8 @@ private:
glm::dmat3 _worldRotationCached;
double _worldScaleCached = 1.0;
float _fixedBoundingSphere = 0.f;
glm::dmat4 _modelTransformCached;
glm::dmat4 _inverseModelTransformCached;