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Add an option for hardcoding a fixed bounding sphere that is used if there is no renderable attached to a scenegraph node
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@@ -182,6 +182,8 @@ private:
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glm::dmat3 _worldRotationCached;
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double _worldScaleCached = 1.0;
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float _fixedBoundingSphere = 0.f;
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glm::dmat4 _modelTransformCached;
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glm::dmat4 _inverseModelTransformCached;
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