From 5e9fb5b05b73a59c86cfd4d28990a7f89b28d9b6 Mon Sep 17 00:00:00 2001 From: Kalle Bladin Date: Wed, 8 Jun 2016 17:41:58 -0400 Subject: [PATCH] Commented away use of border overlay. --- modules/globebrowsing/shaders/globalchunkedlodpatch_fs.glsl | 2 +- modules/globebrowsing/shaders/localchunkedlodpatch_fs.glsl | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/modules/globebrowsing/shaders/globalchunkedlodpatch_fs.glsl b/modules/globebrowsing/shaders/globalchunkedlodpatch_fs.glsl index 74be405283..55d40921f5 100644 --- a/modules/globebrowsing/shaders/globalchunkedlodpatch_fs.glsl +++ b/modules/globebrowsing/shaders/globalchunkedlodpatch_fs.glsl @@ -55,7 +55,7 @@ Fragment getFragment() { #endif // USE_COLORTEXTURE - //frag.color += patchBorderOverlay(fs_uv, vec3(0.2), 0.02); + //frag.color += patchBorderOverlay(fs_uv, vec3(0,1,0), 0.02); frag.depth = fs_position.w; diff --git a/modules/globebrowsing/shaders/localchunkedlodpatch_fs.glsl b/modules/globebrowsing/shaders/localchunkedlodpatch_fs.glsl index 1743051ef8..afbd7cf525 100644 --- a/modules/globebrowsing/shaders/localchunkedlodpatch_fs.glsl +++ b/modules/globebrowsing/shaders/localchunkedlodpatch_fs.glsl @@ -55,7 +55,8 @@ Fragment getFragment() { colorTilesParent2); #endif // USE_COLORTEXTURE - //frag.color += patchBorderOverlay(fs_uv, vec3(0.2), 0.02); + + //frag.color += patchBorderOverlay(fs_uv, vec3(1,0,0), 0.02); frag.depth = fs_position.w;