Update Ghoul repository

Adapt to changes that absPath is not called automatically as often anymore
Remove atmosphereearth.scene
This commit is contained in:
Alexander Bock
2017-12-13 21:55:29 -05:00
parent 167222c814
commit 23a446cb2c
53 changed files with 200 additions and 211 deletions
@@ -31,6 +31,7 @@
#include <memory>
#include <ostream>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/assert.h>
#include <iostream>
@@ -45,9 +46,9 @@ DebugRenderer* DebugRenderer::_reference = nullptr;
DebugRenderer::DebugRenderer() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"BasicDebugShader",
"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
);
absPath("${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl"),
absPath("${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl")
);
}
DebugRenderer::DebugRenderer(std::unique_ptr<ghoul::opengl::ProgramObject> programObject)
@@ -198,9 +198,9 @@ void RenderableDebugPlane::initializeGL() {
if (!_shader) {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
absPath("${MODULE_BASE}/shaders/plane_vs.glsl"),
absPath("${MODULE_BASE}/shaders/plane_fs.glsl")
);
}
}