Update GLM version

Correctly initialize all values as they are no longer default-initialized
This commit is contained in:
Alexander Bock
2020-02-10 00:09:31 +01:00
parent b96fa43b27
commit 24ce773da9
143 changed files with 499 additions and 569 deletions
@@ -153,7 +153,7 @@ bool BasicVolumeRaycaster::isCameraInside(const RenderData& data,
glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
glm::vec4(0.f, 0.f, 0.f, 1.f);
localPosition = (glm::vec3(modelPos) + glm::vec3(0.5));
localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
return (localPosition.x > 0 && localPosition.x < 1 &&
localPosition.y > 0 && localPosition.y < 1 &&