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Implemented tracing for Lorentz force trajectories
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@@ -58,7 +58,7 @@ private:
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std::vector<std::string> _filenames;
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std::vector<glm::vec3> _seedPoints;
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ghoul::opengl::ProgramObject *_fieldlinesProgram, *_seedpointsProgram;
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ghoul::opengl::ProgramObject *_fieldlinesProgram;
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GLuint _VAO, _seedpointVAO;
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std::mutex* _shaderMutex;
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@@ -66,8 +66,8 @@ private:
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ghoul::filesystem::File* _vertexSourceFile;
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ghoul::filesystem::File* _fragmentSourceFile;
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std::vector<GLint> _lineStart, _seedpointStart;
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std::vector<GLsizei> _lineCount, _seedpointCount;
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std::vector<GLint> _lineStart;
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std::vector<GLsizei> _lineCount;
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bool _programUpdateOnSave;
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void safeShaderCompilation();
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