Create SceneGraphNodes in memory pool

This commit is contained in:
Alexander Bock
2020-08-05 10:46:16 +02:00
parent e783807d66
commit 25247c7a37
7 changed files with 35 additions and 25 deletions

View File

@@ -31,7 +31,7 @@ namespace openspace {
class MemoryManager {
public:
ghoul::MemoryPool<10 * 1024, false> PersistentMemory;
ghoul::MemoryPool<2 * 1024 * 1024, false> PersistentMemory;
ghoul::MemoryPool<10 * 1024, false> TemporaryMemory;
};