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Create SceneGraphNodes in memory pool
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@@ -31,7 +31,7 @@ namespace openspace {
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class MemoryManager {
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public:
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ghoul::MemoryPool<10 * 1024, false> PersistentMemory;
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ghoul::MemoryPool<2 * 1024 * 1024, false> PersistentMemory;
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ghoul::MemoryPool<10 * 1024, false> TemporaryMemory;
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};
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