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Feature/mipmapping (#454)
* Enable mipmapping for textures where it was previously disabled * Fix mipmapping for renderable projections
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@@ -307,7 +307,7 @@ void RenderablePlane::loadTexture() {
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// Textures of planets looks much smoother with AnisotropicMipMap rather than
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// linear
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
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_texture = std::move(texture);
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