Pass through the code to address clang-tidy linting (#3083)

This commit is contained in:
Alexander Bock
2024-03-17 00:58:50 +01:00
committed by GitHub
parent 75681d1d4c
commit 2759c00e4b
457 changed files with 6639 additions and 6519 deletions

View File

@@ -156,7 +156,7 @@ RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
{ static_cast<int>(BlendMode::Additive), "Additive"}
});
_blendMode.onChange([this]() {
BlendMode m = static_cast<BlendMode>(_blendMode.value());
const BlendMode m = static_cast<BlendMode>(_blendMode.value());
switch (m) {
case BlendMode::Normal:
setRenderBinFromOpacity();
@@ -244,17 +244,17 @@ void RenderablePlane::render(const RenderData& data, RendererTasks&) {
_shader->setUniform(_uniformCache.mirrorBackside, _mirrorBackside);
glm::dvec3 objectPositionWorld = glm::dvec3(
const glm::dvec3 objPosWorld = glm::dvec3(
glm::translate(
glm::dmat4(1.0),
data.modelTransform.translation) * glm::dvec4(0.0, 0.0, 0.0, 1.0)
);
glm::dvec3 normal = glm::normalize(data.camera.positionVec3() - objectPositionWorld);
glm::dvec3 newRight = glm::normalize(
const glm::dvec3 normal = glm::normalize(data.camera.positionVec3() - objPosWorld);
const glm::dvec3 newRight = glm::normalize(
glm::cross(data.camera.lookUpVectorWorldSpace(), normal)
);
glm::dvec3 newUp = glm::cross(normal, newRight);
const glm::dvec3 newUp = glm::cross(normal, newRight);
glm::dmat4 cameraOrientedRotation = glm::dmat4(1.0);
cameraOrientedRotation[0] = glm::dvec4(newRight, 0.0);
@@ -283,7 +283,7 @@ void RenderablePlane::render(const RenderData& data, RendererTasks&) {
_shader->setUniform(_uniformCache.multiplyColor, _multiplyColor);
bool additiveBlending = (_blendMode == static_cast<int>(BlendMode::Additive));
const bool additiveBlending = (_blendMode == static_cast<int>(BlendMode::Additive));
if (additiveBlending) {
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);