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Pass through the code to address clang-tidy linting (#3083)
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@@ -96,9 +96,10 @@ void ServerModule::internalInitialize(const ghoul::Dictionary& configuration) {
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if (!configuration.hasValue<ghoul::Dictionary>(KeyInterfaces)) {
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return;
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}
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ghoul::Dictionary interfaces = configuration.value<ghoul::Dictionary>(KeyInterfaces);
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const ghoul::Dictionary interfaces =
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configuration.value<ghoul::Dictionary>(KeyInterfaces);
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for (std::string_view key : interfaces.keys()) {
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for (const std::string_view key : interfaces.keys()) {
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ghoul::Dictionary interfaceDictionary = interfaces.value<ghoul::Dictionary>(key);
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// @TODO (abock, 2019-09-17); This is a hack to make the parsing of the
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@@ -143,7 +144,7 @@ void ServerModule::preSync() {
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std::unique_ptr<ghoul::io::Socket> socket;
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while ((socket = socketServer->nextPendingSocket())) {
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std::string address = socket->address();
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const std::string address = socket->address();
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if (serverInterface->clientIsBlocked(address)) {
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// Drop connection if the address is blocked.
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continue;
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@@ -200,7 +201,7 @@ void ServerModule::disconnectAll() {
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serverInterface->deinitialize();
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}
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for (ConnectionData& connectionData : _connections) {
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for (const ConnectionData& connectionData : _connections) {
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Connection& connection = *connectionData.connection;
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if (connection.socket() && connection.socket()->isConnected()) {
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connection.socket()->disconnect(
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@@ -210,13 +211,13 @@ void ServerModule::disconnectAll() {
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}
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}
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void ServerModule::handleConnection(std::shared_ptr<Connection> connection) {
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void ServerModule::handleConnection(const std::shared_ptr<Connection>& connection) {
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ZoneScoped;
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std::string messageString;
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messageString.reserve(256);
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while (connection->socket()->getMessage(messageString)) {
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std::lock_guard lock(_messageQueueMutex);
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const std::lock_guard lock(_messageQueueMutex);
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_messageQueue.push_back({ connection, messageString });
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}
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}
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@@ -224,19 +225,18 @@ void ServerModule::handleConnection(std::shared_ptr<Connection> connection) {
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void ServerModule::consumeMessages() {
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ZoneScoped;
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std::lock_guard lock(_messageQueueMutex);
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const std::lock_guard lock(_messageQueueMutex);
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while (!_messageQueue.empty()) {
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const Message& m = _messageQueue.front();
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if (std::shared_ptr<Connection> c = m.connection.lock()) {
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if (const std::shared_ptr<Connection>& c = m.connection.lock()) {
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c->handleMessage(m.messageString);
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}
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_messageQueue.pop_front();
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}
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}
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ServerModule::CallbackHandle ServerModule::addPreSyncCallback(CallbackFunction cb)
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{
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CallbackHandle handle = _nextCallbackHandle++;
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ServerModule::CallbackHandle ServerModule::addPreSyncCallback(CallbackFunction cb) {
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const CallbackHandle handle = _nextCallbackHandle++;
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_preSyncCallbacks.emplace_back(handle, std::move(cb));
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return handle;
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}
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