Pass through the code to address clang-tidy linting (#3083)

This commit is contained in:
Alexander Bock
2024-03-17 00:58:50 +01:00
committed by GitHub
parent 75681d1d4c
commit 2759c00e4b
457 changed files with 6639 additions and 6519 deletions
@@ -36,8 +36,8 @@
namespace {
struct VBOData {
float position[3];
float color[4];
std::array<float, 3> position;
std::array<float, 4> color;
};
struct [[codegen::Dictionary(RenderableCrawlingLine)]] Parameters {
@@ -142,13 +142,12 @@ void RenderableCrawlingLine::render(const RenderData& data, RendererTasks&) {
_program->activate();
_frameCounter++;
glm::dmat4 modelViewProjectionTransform = calcModelViewProjectionTransform(data);
const glm::dmat4 modelViewProjection = calcModelViewProjectionTransform(data);
_program->setUniform("modelViewProjection", modelViewProjection);
_program->setUniform("modelViewProjection", modelViewProjectionTransform);
int frame = _frameCounter % 60;
float fadingFactor = static_cast<float>(sin((frame * glm::pi<float>()) / 60));
float alpha = 0.6f + fadingFactor*0.4f;
const int frame = _frameCounter % 60;
const float fadingFactor = std::sin(frame * glm::pi<float>() / 60.f);
const float alpha = 0.6f + fadingFactor * 0.4f;
glLineWidth(2.f);
@@ -176,12 +175,12 @@ void RenderableCrawlingLine::update(const UpdateData& data) {
const glm::dvec3 boresight = res.boresightVector;
const glm::vec4 target = glm::dmat4(tm) * glm::vec4(boresight, 12);
VBOData vboData[2] = {
{
std::array<VBOData, 2> vboData = {
VBOData {
{ 0.f, 0.f, 0.f },
{ _lineColorBegin.r, _lineColorBegin.g, _lineColorBegin.b, _lineColorBegin.a }
},
{
VBOData {
{
target.x * powf(10, target.w),
target.y * powf(10, target.w),
@@ -193,10 +192,10 @@ void RenderableCrawlingLine::update(const UpdateData& data) {
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferSubData(GL_ARRAY_BUFFER, 0, 2 * sizeof(VBOData), vboData);
glBufferSubData(GL_ARRAY_BUFFER, 0, 2 * sizeof(VBOData), vboData.data());
if (ImageSequencer::ref().isReady()) {
float imageSequenceTime = ImageSequencer::ref().instrumentActiveTime(
const float imageSequenceTime = ImageSequencer::ref().instrumentActiveTime(
data.time.j2000Seconds(),
_instrumentName
);