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Pass through the code to address clang-tidy linting (#3083)
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@@ -50,10 +50,10 @@ BasicVolumeRaycaster::BasicVolumeRaycaster(
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std::shared_ptr<ghoul::opengl::Texture> volumeTexture,
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std::shared_ptr<openspace::TransferFunction> transferFunction,
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std::shared_ptr<VolumeClipPlanes> clipPlanes)
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: _clipPlanes(clipPlanes)
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, _volumeTexture(volumeTexture)
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, _transferFunction(transferFunction)
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, _boundingBox(glm::vec3(1.0))
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: _clipPlanes(std::move(clipPlanes))
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, _volumeTexture(std::move(volumeTexture))
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, _transferFunction(std::move(transferFunction))
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, _boundingBox(glm::vec3(1.f))
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{}
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BasicVolumeRaycaster::~BasicVolumeRaycaster() {}
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@@ -79,7 +79,7 @@ void BasicVolumeRaycaster::renderEntryPoints(const RenderData& data,
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}
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glm::dmat4 BasicVolumeRaycaster::modelViewTransform(const RenderData& data) {
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glm::dmat4 modelTransform =
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
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@@ -112,10 +112,10 @@ void BasicVolumeRaycaster::preRaycast(const RaycastData& data,
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return;
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}
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std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
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const std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
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program.setUniform(stepSizeUniformName, _stepSize);
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std::string id = std::to_string(data.id);
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const std::string id = std::to_string(data.id);
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_transferFunction->update();
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_tfUnit = std::make_unique<ghoul::opengl::TextureUnit>();
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@@ -130,9 +130,9 @@ void BasicVolumeRaycaster::preRaycast(const RaycastData& data,
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program.setUniform("gridType_" + id, static_cast<int>(_gridType));
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std::vector<glm::vec3> clipNormals = _clipPlanes->normals();
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std::vector<glm::vec2> clipOffsets = _clipPlanes->offsets();
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int nClips = static_cast<int>(clipNormals.size());
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const std::vector<glm::vec3> clipNormals = _clipPlanes->normals();
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const std::vector<glm::vec2> clipOffsets = _clipPlanes->offsets();
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const int nClips = static_cast<int>(clipNormals.size());
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program.setUniform("nClips_" + id, nClips);
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program.setUniform("clipNormals_" + id, clipNormals);
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@@ -151,8 +151,8 @@ void BasicVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::Progra
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bool BasicVolumeRaycaster::isCameraInside(const RenderData& data,
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glm::vec3& localPosition)
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{
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glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
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glm::vec4(0.f, 0.f, 0.f, 1.f);
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const glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
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glm::vec4(0.f, 0.f, 0.f, 1.f);
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localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
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