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Update camera scaling based on anchor pos even if path is playing
Previously this was only done hwen the Orbitalnavigator controlled the camera
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@@ -61,6 +61,7 @@ public:
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void updateStatesFromInput(const InputState& inputState, double deltaTime);
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void updateCameraStateFromStates(double deltaTime);
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void updateCameraScalingFromAnchor(double deltaTime);
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void resetVelocities();
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Camera* camera() const;
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