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Coding style pass on shader code
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@@ -23,7 +23,6 @@
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****************************************************************************************/
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#include "fragment.glsl"
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#include "PowerScaling/powerScaling_fs.hglsl"
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in float vs_screenSpaceDepth;
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in vec4 vs_positionViewSpace;
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@@ -23,7 +23,6 @@
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****************************************************************************************/
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#include "fragment.glsl"
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#include "PowerScaling/powerScaling_fs.hglsl"
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in float vs_depthClipSpace;
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in vec4 vs_positionViewSpace;
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@@ -24,8 +24,6 @@
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#version __CONTEXT__
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#include "PowerScaling/powerScaling_vs.hglsl"
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layout(location = 0) in vec3 in_position;
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out float vs_depthClipSpace;
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