Coding style pass on shader code

This commit is contained in:
Alexander Bock
2021-01-02 21:11:13 +01:00
parent 1b46f2d429
commit 29a76c7d33
65 changed files with 435 additions and 507 deletions
-1
View File
@@ -23,7 +23,6 @@
****************************************************************************************/
#include "fragment.glsl"
#include "PowerScaling/powerScaling_fs.hglsl"
in float vs_screenSpaceDepth;
in vec4 vs_positionViewSpace;
-1
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@@ -23,7 +23,6 @@
****************************************************************************************/
#include "fragment.glsl"
#include "PowerScaling/powerScaling_fs.hglsl"
in float vs_depthClipSpace;
in vec4 vs_positionViewSpace;
-2
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@@ -24,8 +24,6 @@
#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec3 in_position;
out float vs_depthClipSpace;