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Feature/interactionsphere (#1561)
* Add ability to render the bounding sphere as a debug option * Separate boundingsphere and interactionspheres * Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
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@@ -50,7 +50,7 @@ struct UpdateData {
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struct RenderData {
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const Camera& camera;
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const Time time;
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int renderBinMask = -1;
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int8_t renderBinMask = -1;
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TransformData modelTransform;
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};
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