Feature/interactionsphere (#1561)

* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
This commit is contained in:
Alexander Bock
2021-04-26 13:13:36 +02:00
committed by GitHub
parent 32b6a69900
commit 2aa540a112
30 changed files with 566 additions and 210 deletions
+153 -24
View File
@@ -31,12 +31,15 @@
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/rendering/helper.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/timeframe.h>
#include <openspace/util/memorymanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/misc/assert.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/opengl/ghoul_gl.h>
@@ -89,11 +92,23 @@ namespace {
constexpr openspace::properties::Property::PropertyInfo BoundingSphereInfo = {
"BoundingSphere",
"Bounding Sphere",
"The bounding sphere of the scene graph node. This can be the "
"bounding sphere of an attached renderable or directly specified to the node. "
"If there is a boundingsphere on both the renderable and the node, the largest "
"number will be picked.",
openspace::properties::Property::Visibility::Hidden
"The bounding sphere of the scene graph node meaning that everything that this "
"scene graph node renders must be contained within this sphere. This value is "
"only used as an override to the bounding sphere calculated by the Renderable, "
"if present. If this value is -1, the Renderable's computed bounding sphere is "
"used",
openspace::properties::Property::Visibility::Developer
};
constexpr openspace::properties::Property::PropertyInfo InteractionSphereInfo = {
"InteractionSphere",
"Interaction Sphere",
"The minimum radius that the camera is allowed to get close to this scene graph "
"node. This value is "
"only used as an override to the bounding sphere calculated by the Renderable, "
"if present. If this value is -1, the Renderable's computed interaction sphere "
"is used",
openspace::properties::Property::Visibility::Developer
};
constexpr openspace::properties::Property::PropertyInfo GuiPathInfo = {
@@ -128,6 +143,14 @@ namespace {
openspace::properties::Property::Visibility::Hidden
};
constexpr openspace::properties::Property::PropertyInfo ShowDebugSphereInfo = {
"ShowDebugSphere",
"Show Debug Sphere",
"If enabled the bounding sphere of this scene graph node is rendered as a debug "
"method",
openspace::properties::Property::Visibility::Developer
};
struct [[codegen::Dictionary(SceneGraphNode)]] Parameters {
// The identifier of this scenegraph node. This name must be unique among all
// scene graph nodes that are loaded in a specific scene. If a duplicate is
@@ -156,6 +179,10 @@ namespace {
// sphere needs to be overwritten for some reason
std::optional<double> boundingSphere;
// A hard-coded radius for limiting the interaction radius, meaning the minimal
// distance that the camera can approach this scene graph node
std::optional<double> interactionSphere;
struct Transform {
// This node describes a translation that is applied to the scenegraph node
// and all its children. Depending on the 'Type' of the translation, this can
@@ -258,10 +285,8 @@ ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
}
}
if (p.boundingSphere.has_value()) {
result->_boundingSphere = *p.boundingSphere;
result->_boundingSphere.setVisibility(properties::Property::Visibility::All);
}
result->_overrideBoundingSphere = p.boundingSphere;
result->_overrideInteractionSphere = p.interactionSphere;
if (p.transform.has_value()) {
if (p.transform->translation.has_value()) {
@@ -345,23 +370,11 @@ ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
if (p.renderable.has_value()) {
result->_renderable = Renderable::createFromDictionary(*p.renderable);
ghoul_assert(result->_renderable, "Failed to create Renderable");
result->_renderable->_parent = result.get();
result->addPropertySubOwner(result->_renderable.get());
LDEBUG(fmt::format(
"Successfully created renderable for '{}'", result->identifier()
));
// If the renderable child has a larger bounding sphere, we allow it to override
if (result->_renderable->boundingSphere() > result->_boundingSphere) {
result->_boundingSphere = result->_renderable->boundingSphere();
if (p.boundingSphere.has_value()) {
LWARNING(fmt::format(
"The specified property 'BoundingSphere' for '{}' was overwritten "
"by a child renderable",
result->_identifier
));
}
}
}
if (p.tag.has_value()) {
@@ -392,6 +405,8 @@ documentation::Documentation SceneGraphNode::Documentation() {
return doc;
}
ghoul::opengl::ProgramObject* SceneGraphNode::_debugSphereProgram = nullptr;
SceneGraphNode::SceneGraphNode()
: properties::PropertyOwner({ "" })
, _guiHidden(GuiHiddenInfo)
@@ -409,13 +424,15 @@ SceneGraphNode::SceneGraphNode()
global::memoryManager->PersistentMemory.alloc<StaticScale>()
)
}
, _boundingSphere(BoundingSphereInfo, 0.0)
, _boundingSphere(BoundingSphereInfo, -1.0, -1.0, 1e12)
, _interactionSphere(InteractionSphereInfo, -1.0, -1.0, -1.0, 1e12)
, _computeScreenSpaceValues(ComputeScreenSpaceInfo, false)
, _screenSpacePosition(ScreenSpacePositionInfo, glm::ivec2(-1, -1))
, _screenVisibility(ScreenVisibilityInfo, false)
, _distFromCamToNode(DistanceFromCamToNodeInfo, -1.0)
, _screenSizeRadius(ScreenSizeRadiusInfo, 0)
, _visibilityDistance(VisibilityDistanceInfo, 6e10f)
, _showDebugSphere(ShowDebugSphereInfo, false)
{
addProperty(_computeScreenSpaceValues);
addProperty(_screenSpacePosition);
@@ -423,7 +440,25 @@ SceneGraphNode::SceneGraphNode()
addProperty(_distFromCamToNode);
addProperty(_screenSizeRadius);
addProperty(_visibilityDistance);
_boundingSphere.onChange([this]() {
if (_boundingSphere >= 0.0) {
_overrideBoundingSphere = _boundingSphere;
}
else {
_overrideBoundingSphere = std::nullopt;
}
});
addProperty(_boundingSphere);
_interactionSphere.onChange([this]() {
if (_interactionSphere >= 0.0) {
_overrideInteractionSphere = _interactionSphere;
}
else {
_overrideInteractionSphere = std::nullopt;
}
});
addProperty(_interactionSphere);
addProperty(_showDebugSphere);
}
SceneGraphNode::~SceneGraphNode() {} // NOLINT
@@ -461,6 +496,25 @@ void SceneGraphNode::initializeGL() {
if (_renderable) {
_renderable->initializeGL();
}
// The first one to get here will create program shared between all scene graph nodes
if (_debugSphereProgram == nullptr) {
std::unique_ptr<ghoul::opengl::ProgramObject> shader =
global::renderEngine->buildRenderProgram(
"DebugSphere",
absPath("${SHADERS}/core/xyzuvrgba_vs.glsl"),
absPath("${SHADERS}/core/xyzuvrgba_fs.glsl")
);
// Since we are only going to create a single of these shaders for the lifetime of
// the program, we are not bothering with freeing it as the overhead of detecting
// when the last scenegraph node will be destroyed would be a bit too much for the
// benefit that we would gain from it
_debugSphereProgram = shader.release();
_debugSphereProgram->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
}
_state = State::GLInitialized;
LDEBUG(fmt::format("Finished initializating GL: {}", identifier()));
@@ -598,6 +652,59 @@ void SceneGraphNode::render(const RenderData& data, RendererTasks& tasks) {
computeScreenSpaceData(newData);
}
}
if (_showDebugSphere) {
if (const double bs = boundingSphere(); bs > 0.0) {
renderDebugSphere(data.camera, bs, glm::vec4(0.5f, 0.15f, 0.5f, 0.75f));
}
if (const double is = interactionSphere(); is > 0.0) {
renderDebugSphere(data.camera, is, glm::vec4(0.15f, 0.35f, 0.85f, 0.75f));
}
}
}
void SceneGraphNode::renderDebugSphere(const Camera& camera, double size, glm::vec4 color)
{
glm::dvec3 scaleVec = _worldScaleCached * size;
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), _worldPositionCached) *
glm::dmat4(_worldRotationCached) *
glm::scale(glm::dmat4(1.0), scaleVec);
glm::mat4 modelViewProjection = camera.projectionMatrix() *
glm::mat4(camera.combinedViewMatrix() * modelTransform);
_debugSphereProgram->activate();
_debugSphereProgram->setUniform("hasTexture", 0);
_debugSphereProgram->setUniform("proj", modelViewProjection);
_debugSphereProgram->setUniform("color", color);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glBindVertexArray(rendering::helper::vertexObjects.sphere.vao);
glDrawElements(
GL_TRIANGLES,
rendering::helper::vertexObjects.sphere.nElements,
GL_UNSIGNED_SHORT,
nullptr
);
glLineWidth(2.0);
_debugSphereProgram->setUniform("color", glm::vec4(1.f, 1.f, 1.f, 1.f));
glDrawElements(
GL_LINES,
rendering::helper::vertexObjects.sphere.nElements,
GL_UNSIGNED_SHORT,
nullptr
);
glBindVertexArray(0);
_debugSphereProgram->deactivate();
}
void SceneGraphNode::setParent(SceneGraphNode& parent) {
@@ -955,7 +1062,29 @@ std::vector<SceneGraphNode*> SceneGraphNode::children() const {
}
double SceneGraphNode::boundingSphere() const {
return _boundingSphere;
if (_overrideBoundingSphere.has_value()) {
return glm::compMax(scale() * *_overrideBoundingSphere);
}
if (_renderable) {
return glm::compMax(scale() * _renderable->boundingSphere());
}
else {
return 0.0;
}
}
double SceneGraphNode::interactionSphere() const {
if (_overrideInteractionSphere.has_value()) {
return glm::compMax(scale() * *_overrideInteractionSphere);
}
if (_renderable) {
return glm::compMax(scale() * _renderable->interactionSphere());
}
else {
return 0.0;
}
}
const Renderable* SceneGraphNode::renderable() const {