From 2c2653fe330040b73fd7656fc5c20053ffc4631c Mon Sep 17 00:00:00 2001 From: Joakim Kilby Date: Tue, 17 Oct 2023 14:06:36 +0200 Subject: [PATCH] revert face culling --- modules/base/rendering/renderablemodel.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/modules/base/rendering/renderablemodel.cpp b/modules/base/rendering/renderablemodel.cpp index 1f33c759a8..6811cf7c83 100644 --- a/modules/base/rendering/renderablemodel.cpp +++ b/modules/base/rendering/renderablemodel.cpp @@ -1217,9 +1217,6 @@ RenderableModel::DepthMapData RenderableModel::renderDepthMap() const { GLint prevVp[4]; glGetIntegerv(GL_VIEWPORT, prevVp); - GLint prevCullface; - glGetIntegerv(GL_CULL_FACE_MODE, &prevCullface); - _depthMapProgram->activate(); const double size = boundingSphere(); @@ -1255,14 +1252,12 @@ RenderableModel::DepthMapData RenderableModel::renderDepthMap() const { glBindFramebuffer(GL_FRAMEBUFFER, _depthMapFBO); glViewport(0, 0, _depthMapResolution.x, _depthMapResolution.y); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glCullFace(GL_FRONT); _geometry->render(*_depthMapProgram, false, true); glUseProgram(prevProg); glBindFramebuffer(GL_FRAMEBUFFER, prevFbo); glViewport(prevVp[0], prevVp[1], prevVp[2], prevVp[3]); - glCullFace(static_cast(prevCullface)); return { viewProjection, _depthMap }; }