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More cleaning of SpiceManager
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@@ -223,7 +223,7 @@ void RenderablePath::calculatePath(std::string observer) {
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//float b = _lineColor[2];
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for (int i = 0; i < segments; i++) {
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glm::dvec3 p =
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SpiceManager::ref().targetPosition(_target, observer, _frame, SpiceManager::AberrationCorrection(), currentTime, lightTime);
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SpiceManager::ref().targetPosition(_target, observer, _frame, {}, currentTime, lightTime);
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pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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pscPos[3] += 3;
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