Coding style adaptations

Adapt to changes in Ghoul
This commit is contained in:
Alexander Bock
2020-08-25 13:47:03 +02:00
parent 11ad1df863
commit 2cca451898
20 changed files with 47 additions and 43 deletions
@@ -1194,7 +1194,7 @@ void AtmosphereDeferredcaster::executeCalculations(GLuint quadCalcVAO,
}
// Restores OpenGL blending state
global::renderEngine.openglStateCache().setBlendState();
global::renderEngine.openglStateCache().resetBlendState();
}
void AtmosphereDeferredcaster::preCalculateAtmosphereParam() {
@@ -1213,9 +1213,9 @@ void AtmosphereDeferredcaster::preCalculateAtmosphereParam() {
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
GLint m_viewport[4];
global::renderEngine.openglStateCache().viewPort(m_viewport);
global::renderEngine.openglStateCache().viewport(m_viewport);
// Creates the FBO for the cFglGetalculations
// Creates the FBO for the calculations
GLuint calcFBO;
glGenFramebuffers(1, &calcFBO);
glBindFramebuffer(GL_FRAMEBUFFER, calcFBO);
@@ -1239,7 +1239,7 @@ void AtmosphereDeferredcaster::preCalculateAtmosphereParam() {
// Restores system state
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
global::renderEngine.openglStateCache().setViewPortState(m_viewport);
global::renderEngine.openglStateCache().setViewportState(m_viewport);
glDeleteBuffers(1, &quadCalcVBO);
glDeleteVertexArrays(1, &quadCalcVAO);
glDeleteFramebuffers(1, &calcFBO);