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Coding style adaptations
Adapt to changes in Ghoul
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@@ -32,8 +32,8 @@
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#include <openspace/util/updatestructures.h>
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#include <openspace/documentation/verifier.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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@@ -203,8 +203,8 @@ void RenderableBoxGrid::render(const RenderData& data, RendererTasks&){
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_gridProgram->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setLineState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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}
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void RenderableBoxGrid::update(const UpdateData&) {
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