Coding style adaptations

Adapt to changes in Ghoul
This commit is contained in:
Alexander Bock
2020-08-25 13:47:03 +02:00
parent 11ad1df863
commit 2cca451898
20 changed files with 47 additions and 43 deletions
@@ -424,7 +424,7 @@ void RenderableDUMeshes::renderMeshes(const RenderData&,
case Wire:
glLineWidth(_lineWidth);
glDrawArrays(GL_LINE_STRIP, 0, pair.second.numV);
global::renderEngine.openglStateCache().setLineState();
global::renderEngine.openglStateCache().resetLineState();
break;
case Point:
glDrawArrays(GL_POINTS, 0, pair.second.numV);
@@ -439,8 +439,8 @@ void RenderableDUMeshes::renderMeshes(const RenderData&,
_program->deactivate();
// Restores GL State
global::renderEngine.openglStateCache().setDepthState();
global::renderEngine.openglStateCache().setBlendState();
global::renderEngine.openglStateCache().resetDepthState();
global::renderEngine.openglStateCache().resetBlendState();
}
void RenderableDUMeshes::renderLabels(const RenderData& data,