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Coding style adaptations
Adapt to changes in Ghoul
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@@ -682,8 +682,8 @@ void RenderableGalaxy::renderPoints(const RenderData& data) {
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_pointsProgram->deactivate();
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// Restores OpenGL Rendering State
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global::renderEngine.openglStateCache().setBlendState();
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global::renderEngine.openglStateCache().setDepthState();
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetDepthState();
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}
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void RenderableGalaxy::renderBillboards(const RenderData& data) {
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