Coding style adaptations

Adapt to changes in Ghoul
This commit is contained in:
Alexander Bock
2020-08-25 13:47:03 +02:00
parent 11ad1df863
commit 2cca451898
20 changed files with 47 additions and 43 deletions

View File

@@ -450,7 +450,6 @@ void FramebufferRenderer::initialize() {
global::deferredcasterManager.addListener(*this);
// Set Default Rendering OpenGL State
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
glEnablei(GL_BLEND, 0);
glDisablei(GL_BLEND, 1);
@@ -1124,8 +1123,8 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
GLint viewport[4] = {0};
global::renderEngine.openglStateCache().viewPort(viewport);
GLint viewport[4] = { 0 };
global::renderEngine.openglStateCache().viewport(viewport);
// Set Render Pipeline State
global::renderEngine.openglStateCache().setCachedStates();
@@ -1142,7 +1141,7 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
TracyGpuZone("Deferred G-Buffer")
GLint vp[4] = {viewport[0], viewport[1], _resolution.x, _resolution.y};
global::renderEngine.openglStateCache().setViewPortState(vp);
global::renderEngine.openglStateCache().setViewportState(vp);
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers.framebuffer);
glDrawBuffers(3, ColorAttachmentArray);
@@ -1252,8 +1251,8 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
glBindFramebuffer(GL_FRAMEBUFFER, _exitFramebuffer);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLint viewport[4] = {0};
global::renderEngine.openglStateCache().viewPort(viewport);
GLint viewport[4] = { 0 };
global::renderEngine.openglStateCache().viewport(viewport);
ghoul::opengl::ProgramObject* exitProgram = _exitPrograms[raycaster].get();
if (exitProgram) {
@@ -1271,7 +1270,7 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
static_cast<GLsizei>(viewport[2] * s),
static_cast<GLsizei>(viewport[3] * s)
};
global::renderEngine.openglStateCache().setViewPortState(newVP);
global::renderEngine.openglStateCache().setViewportState(newVP);
if (_downscaleVolumeRendering.currentDownscaleFactor != s) {
_downscaleVolumeRendering.currentDownscaleFactor = s;
@@ -1368,7 +1367,7 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
}
if (raycaster->downscaleRender() < 1.f) {
global::renderEngine.openglStateCache().setViewPortState(viewport);
global::renderEngine.openglStateCache().setViewportState(viewport);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _gBuffers.framebuffer);
writeDownscaledVolume();
}