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Merge branch 'feature/remove-duplicate-code'
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@@ -1,81 +0,0 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___INPUTDEVICESTATES___H__
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#define __OPENSPACE_CORE___INPUTDEVICESTATES___H__
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#include <openspace/interaction/delayedvariable.h>
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#include <ghoul/glm.h>
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namespace openspace::interaction {
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class InputState;
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class CameraInteractionStates {
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public:
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/**
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* \param sensitivity
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* \param velocityScaleFactor can be set to 60 to remove the inertia of the
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* interaction. Lower value will make it harder to move the camera.
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*/
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CameraInteractionStates(double sensitivity, double velocityScaleFactor);
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virtual ~CameraInteractionStates() = default;
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virtual void updateStateFromInput(const InputState& inputState, double deltaTime) = 0;
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void setRotationalFriction(double friction);
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void setHorizontalFriction(double friction);
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void setVerticalFriction(double friction);
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void setSensitivity(double sensitivity);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 globalRotationVelocity() const;
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glm::dvec2 localRotationVelocity() const;
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glm::dvec2 truckMovementVelocity() const;
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glm::dvec2 localRollVelocity() const;
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glm::dvec2 globalRollVelocity() const;
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protected:
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struct InteractionState {
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InteractionState(double scaleFactor);
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void setFriction(double friction);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 previousPosition;
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DelayedVariable<glm::dvec2, double> velocity;
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};
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double _sensitivity;
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InteractionState _globalRotationState;
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InteractionState _localRotationState;
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InteractionState _truckMovementState;
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InteractionState _localRollState;
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InteractionState _globalRollState;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___INPUTDEVICESTATES___H__
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