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Touch interaction works decently on globebrowsing and newhorizon scenes. Pause globebrowsing to freeze focus nodes orbit
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@@ -97,6 +97,7 @@ public:
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ghoul::Dictionary getCameraStateDictionary();
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SceneGraphNode* const focusNode() const;
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Camera* const camera() const;
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std::shared_ptr<InteractionMode> interactionmode();
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const InputState& inputState() const;
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/**
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