mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 12:39:24 -05:00
Interaction Updates (#353)
* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
This commit is contained in:
@@ -102,7 +102,7 @@ Chunk::BoundingHeights Chunk::getBoundingHeights() const {
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// a single raster image. If it is not we will just use the first raster
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// (that is channel 0).
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const size_t HeightChannel = 0;
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const LayerGroup& heightmaps = layerManager->layerGroup(layergroupid::HeightLayers);
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const LayerGroup& heightmaps = layerManager->layerGroup(layergroupid::GroupID::HeightLayers);
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std::vector<ChunkTileSettingsPair> chunkTileSettingPairs =
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tileselector::getTilesAndSettingsUnsorted(
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heightmaps, _tileIndex);
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@@ -27,11 +27,10 @@
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#include <modules/globebrowsing/geometry/geodetic2.h>
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#include <modules/globebrowsing/tile/quad.h>
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#include <modules/globebrowsing/tile/tileindex.h>
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namespace openspace {
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namespace globebrowsing {
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struct TileIndex;
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class GeodeticPatch {
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public:
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@@ -25,8 +25,11 @@
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#include <modules/globebrowsing/globebrowsingmodule.h>
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#include <modules/globebrowsing/cache/memoryawaretilecache.h>
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#include <modules/globebrowsing/geometry/geodetic2.h>
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#include <modules/globebrowsing/geometry/geodeticpatch.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/other/distanceswitch.h>
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#include <modules/globebrowsing/tile/tileindex.h>
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#include <modules/globebrowsing/tile/rawtiledatareader/gdalwrapper.h>
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#include <modules/globebrowsing/tile/tileprovider/defaulttileprovider.h>
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#include <modules/globebrowsing/tile/tileprovider/singleimageprovider.h>
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@@ -37,11 +40,11 @@
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#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
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#include <modules/globebrowsing/tile/tileprovider/tileproviderbylevel.h>
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#include <modules/globebrowsing/tile/tileprovider/tileproviderbyindex.h>
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#include <modules/globebrowsing/rendering/layer/layermanager.h>
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#include <modules/globebrowsing/rendering/layer/layer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/util/factorymanager.h>
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#include <ghoul/misc/templatefactory.h>
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@@ -51,6 +54,10 @@
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#include "globebrowsingmodule_lua.inl"
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namespace {
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const char* _loggerCat = "GlobeBrowsingModule";
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}
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namespace openspace {
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GlobeBrowsingModule::GlobeBrowsingModule() : OpenSpaceModule(Name) {}
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@@ -146,6 +153,18 @@ scripting::LuaLibrary GlobeBrowsingModule::luaLibrary() const {
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"any of " + listLayerGroups + ". The third argument is the dictionary"
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"defining the layer."
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},
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{
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"goToChunk",
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&globebrowsing::luascriptfunctions::goToChunk,
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"void",
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"Go to chunk with given index x, y, level"
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},
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{
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"goToGeo",
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&globebrowsing::luascriptfunctions::goToGeo,
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"void",
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"Go to geographic coordinates latitude and longitude"
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}
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},
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{
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"${MODULE_GLOBEBROWSING}/scripts/layer_support.lua"
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@@ -156,6 +175,163 @@ scripting::LuaLibrary GlobeBrowsingModule::luaLibrary() const {
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};
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}
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void GlobeBrowsingModule::goToChunk(int x, int y, int level) {
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using namespace globebrowsing;
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Camera* cam = OsEng.navigationHandler().camera();
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goToChunk(*cam, TileIndex(x,y,level), glm::vec2(0.5, 0.5), true);
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}
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void GlobeBrowsingModule::goToGeo(double latitude, double longitude) {
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using namespace globebrowsing;
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Camera* cam = OsEng.navigationHandler().camera();
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goToGeodetic2(*cam, Geodetic2(latitude, longitude) / 180 * glm::pi<double>(), true);
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}
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void GlobeBrowsingModule::goToGeo(double latitude, double longitude,
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double altitude)
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{
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using namespace globebrowsing;
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Camera* cam = OsEng.navigationHandler().camera();
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goToGeodetic3(
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*cam,
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{
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Geodetic2(latitude, longitude) / 180 * glm::pi<double>(),
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altitude
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},
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true
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);
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}
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void GlobeBrowsingModule::goToChunk(Camera& camera, globebrowsing::TileIndex ti,
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glm::vec2 uv, bool resetCameraDirection)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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// Camera position in model space
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glm::dvec3 camPos = camera.positionVec3();
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glm::dmat4 inverseModelTransform = globe->inverseModelTransform();
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glm::dvec3 cameraPositionModelSpace =
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glm::dvec3(inverseModelTransform * glm::dvec4(camPos, 1));
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GeodeticPatch patch(ti);
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Geodetic2 corner = patch.getCorner(SOUTH_WEST);
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Geodetic2 positionOnPatch = patch.getSize();
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positionOnPatch.lat *= uv.y;
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positionOnPatch.lon *= uv.x;
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Geodetic2 pointPosition = corner + positionOnPatch;
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glm::dvec3 positionOnEllipsoid =
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globe->ellipsoid().geodeticSurfaceProjection(cameraPositionModelSpace);
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double altitude = glm::length(cameraPositionModelSpace - positionOnEllipsoid);
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goToGeodetic3(camera, {pointPosition, altitude}, resetCameraDirection);
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}
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void GlobeBrowsingModule::goToGeodetic2(Camera& camera,
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globebrowsing::Geodetic2 geo2,
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bool resetCameraDirection)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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// Camera position in model space
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glm::dvec3 camPos = camera.positionVec3();
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glm::dmat4 inverseModelTransform = globe->inverseModelTransform();
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glm::dvec3 cameraPositionModelSpace =
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glm::dvec3(inverseModelTransform * glm::dvec4(camPos, 1));
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glm::dvec3 positionOnEllipsoid =
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globe->ellipsoid().geodeticSurfaceProjection(cameraPositionModelSpace);
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double altitude = glm::length(cameraPositionModelSpace - positionOnEllipsoid);
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goToGeodetic3(camera, {geo2, altitude}, resetCameraDirection);
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}
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void GlobeBrowsingModule::goToGeodetic3(Camera& camera, globebrowsing::Geodetic3 geo3,
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bool resetCameraDirection)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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glm::dvec3 positionModelSpace = globe->ellipsoid().cartesianPosition(geo3);
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glm::dmat4 modelTransform = globe->modelTransform();
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glm::dvec3 positionWorldSpace = modelTransform * glm::dvec4(positionModelSpace, 1.0);
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camera.setPositionVec3(positionWorldSpace);
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if (resetCameraDirection) {
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this->resetCameraDirection(camera, geo3.geodetic2);
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}
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}
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void GlobeBrowsingModule::resetCameraDirection(Camera& camera, globebrowsing::Geodetic2 geo2)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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// Camera is described in world space
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glm::dmat4 modelTransform = globe->modelTransform();
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// Lookup vector
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glm::dvec3 positionModelSpace = globe->ellipsoid().cartesianSurfacePosition(geo2);
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glm::dvec3 slightlyNorth = globe->ellipsoid().cartesianSurfacePosition(
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Geodetic2(geo2.lat + 0.001, geo2.lon));
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glm::dvec3 lookUpModelSpace = glm::normalize(slightlyNorth - positionModelSpace);
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glm::dvec3 lookUpWorldSpace = glm::dmat3(modelTransform) * lookUpModelSpace;
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// Lookat vector
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glm::dvec3 lookAtWorldSpace = modelTransform * glm::dvec4(positionModelSpace, 1.0);
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// Eye position
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glm::dvec3 eye = camera.positionVec3();
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// Matrix
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glm::dmat4 lookAtMatrix = glm::lookAt(
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eye, lookAtWorldSpace, lookUpWorldSpace);
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// Set rotation
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glm::dquat rotation = glm::quat_cast(inverse(lookAtMatrix));
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camera.setRotation(rotation);
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}
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globebrowsing::RenderableGlobe* GlobeBrowsingModule::castFocusNodeRenderableToGlobe() {
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using namespace globebrowsing;
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Renderable* baseRenderable = OsEng.navigationHandler().focusNode()->renderable();
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if (!baseRenderable) {
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return nullptr;
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}
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if (globebrowsing::RenderableGlobe* globe =
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dynamic_cast<RenderableGlobe*>(baseRenderable))
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{
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return globe;
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}
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else {
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return nullptr;
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}
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}
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std::string GlobeBrowsingModule::layerGroupNamesList() {
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std::string listLayerGroups("");
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for (int i = 0; i < globebrowsing::layergroupid::NUM_LAYER_GROUPS - 1; ++i) {
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@@ -26,11 +26,17 @@
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#define __OPENSPACE_MODULE_GLOBEBROWSING___GLOBEBROWSING_MODULE___H__
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#include <openspace/util/openspacemodule.h>
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#include <ghoul/glm.h>
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#include <memory>
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namespace openspace {
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class Camera;
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namespace globebrowsing {
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class RenderableGlobe;
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class TileIndex;
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class Geodetic2;
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class Geodetic3;
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namespace cache {
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class MemoryAwareTileCache;
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}
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@@ -42,14 +48,26 @@ public:
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GlobeBrowsingModule();
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globebrowsing::cache::MemoryAwareTileCache* tileCache();
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void goToChunk(int x, int y, int level);
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void goToGeo(double latitude, double longitude);
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void goToGeo(double latitude, double longitude, double altitude);
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globebrowsing::cache::MemoryAwareTileCache* tileCache();
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scripting::LuaLibrary luaLibrary() const override;
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protected:
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void internalInitialize() override;
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private:
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void goToChunk(Camera& camera, globebrowsing::TileIndex ti, glm::vec2 uv,
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bool resetCameraDirection);
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void goToGeodetic2(Camera& camera, globebrowsing::Geodetic2 geo2,
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bool resetCameraDirection);
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void goToGeodetic3(Camera& camera, globebrowsing::Geodetic3 geo3,
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bool resetCameraDirection);
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void resetCameraDirection(Camera& camera, globebrowsing::Geodetic2 geo2);
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globebrowsing::RenderableGlobe* castFocusNodeRenderableToGlobe();
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/**
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\return a comma separated list of layer group names.
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*/
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@@ -29,6 +29,7 @@
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#include <modules/globebrowsing/rendering/layer/layer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/scene/scene.h>
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@@ -135,6 +136,47 @@ int deleteLayer(lua_State* L) {
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return 0;
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}
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int goToChunk(lua_State* L) {
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using ghoul::lua::luaTypeToString;
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// Check arguments
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int nArguments = lua_gettop(L);
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if (nArguments != 3) {
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return luaL_error(L, "Expected %i arguments, got %i", 3, nArguments);
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}
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int x = static_cast<int>(lua_tonumber(L, 1));
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int y = static_cast<int>(lua_tonumber(L, 2));
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int level = static_cast<int>(lua_tonumber(L, 3));
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OsEng.moduleEngine().module<GlobeBrowsingModule>()->goToChunk(x, y, level);
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return 0;
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}
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int goToGeo(lua_State* L) {
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using ghoul::lua::luaTypeToString;
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int nArguments = lua_gettop(L);
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if (nArguments != 2 && nArguments != 3) {
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return luaL_error(L, "Expected 2 or 3 arguments.");
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}
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double latitude = static_cast<int>(lua_tonumber(L, 1));
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double longitude = static_cast<int>(lua_tonumber(L, 2));
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if (nArguments == 2) {
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OsEng.moduleEngine().module<GlobeBrowsingModule>()->goToGeo(latitude, longitude);
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}
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else if (nArguments == 3) {
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double altitude = static_cast<int>(lua_tonumber(L, 3));
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OsEng.moduleEngine().module<GlobeBrowsingModule>()->goToGeo(latitude, longitude,
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altitude);
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}
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return 0;
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}
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} // namespace luascriptfunctions
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} // nameapace globebrowsing
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@@ -174,7 +174,7 @@ float ChunkedLodGlobe::getHeight(glm::dvec3 position) const {
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// Get the tile providers for the height maps
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const std::vector<std::shared_ptr<Layer>>& heightMapLayers =
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_layerManager->layerGroup(layergroupid::HeightLayers).activeLayers();
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_layerManager->layerGroup(layergroupid::GroupID::HeightLayers).activeLayers();
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|
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for (const std::shared_ptr<Layer>& layer : heightMapLayers) {
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tileprovider::TileProvider* tileProvider = layer->tileProvider();
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|
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@@ -32,8 +32,6 @@
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namespace {
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const char* keyFrame = "Frame";
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const char* keyRadii = "Radii";
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const char* keyInteractionDepthBelowEllipsoid = "InteractionDepthBelowEllipsoid";
|
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const char* keyCameraMinHeight = "CameraMinHeight";
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const char* keySegmentsPerPatch = "SegmentsPerPatch";
|
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const char* keyLayers = "Layers";
|
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}
|
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@@ -86,15 +84,6 @@ RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
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double patchSegmentsd;
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dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
|
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int patchSegments = patchSegmentsd;
|
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|
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if (!dictionary.getValue(keyInteractionDepthBelowEllipsoid,
|
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_interactionDepthBelowEllipsoid)) {
|
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_interactionDepthBelowEllipsoid = 0;
|
||||
}
|
||||
|
||||
float cameraMinHeight;
|
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dictionary.getValue(keyCameraMinHeight, cameraMinHeight);
|
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_generalProperties.cameraMinHeight.set(cameraMinHeight);
|
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|
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// Init layer manager
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ghoul::Dictionary layersDictionary;
|
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@@ -262,8 +251,33 @@ const std::shared_ptr<const Camera> RenderableGlobe::savedCamera() const {
|
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return _savedCamera;
|
||||
}
|
||||
|
||||
double RenderableGlobe::interactionDepthBelowEllipsoid() {
|
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return _interactionDepthBelowEllipsoid;
|
||||
SurfacePositionHandle RenderableGlobe::calculateSurfacePositionHandle(
|
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const glm::dvec3& targetModelSpace)
|
||||
{
|
||||
glm::dvec3 centerToEllipsoidSurface =
|
||||
_ellipsoid.geodeticSurfaceProjection(targetModelSpace);
|
||||
glm::dvec3 ellipsoidSurfaceToTarget = targetModelSpace - centerToEllipsoidSurface;
|
||||
// ellipsoidSurfaceOutDirection will point towards the target, we want the outward
|
||||
// direction. Therefore it must be flipped in case the target is under the reference
|
||||
// ellipsoid so that it always points outwards
|
||||
glm::dvec3 ellipsoidSurfaceOutDirection = glm::normalize(ellipsoidSurfaceToTarget);
|
||||
if (glm::dot(ellipsoidSurfaceOutDirection, centerToEllipsoidSurface) < 0) {
|
||||
ellipsoidSurfaceOutDirection *= -1.0;
|
||||
}
|
||||
|
||||
double heightToSurface = getHeight(targetModelSpace);
|
||||
heightToSurface = glm::isnan(heightToSurface) ? 0.0 : heightToSurface;
|
||||
centerToEllipsoidSurface = glm::isnan(glm::length(centerToEllipsoidSurface)) ?
|
||||
(glm::dvec3(0.0, 1.0, 0.0) * static_cast<double>(boundingSphere())) :
|
||||
centerToEllipsoidSurface;
|
||||
ellipsoidSurfaceOutDirection = glm::isnan(glm::length(ellipsoidSurfaceOutDirection)) ?
|
||||
glm::dvec3(0.0, 1.0, 0.0) : ellipsoidSurfaceOutDirection;
|
||||
|
||||
return {
|
||||
centerToEllipsoidSurface,
|
||||
ellipsoidSurfaceOutDirection,
|
||||
heightToSurface
|
||||
};
|
||||
}
|
||||
|
||||
void RenderableGlobe::setSaveCamera(std::shared_ptr<Camera> camera) {
|
||||
|
||||
@@ -107,7 +107,11 @@ public:
|
||||
double interactionDepthBelowEllipsoid();
|
||||
|
||||
// Setters
|
||||
void setSaveCamera(std::shared_ptr<Camera> camera);
|
||||
void setSaveCamera(std::shared_ptr<Camera> camera);
|
||||
|
||||
virtual SurfacePositionHandle calculateSurfacePositionHandle(
|
||||
const glm::dvec3& targetModelSpace) override;
|
||||
|
||||
private:
|
||||
// Globes. These are renderables inserted in a distance switch so that the heavier
|
||||
// <code>ChunkedLodGlobe</code> does not have to be rendered at far distances.
|
||||
@@ -119,7 +123,6 @@ private:
|
||||
DistanceSwitch _distanceSwitch;
|
||||
std::shared_ptr<Camera> _savedCamera;
|
||||
|
||||
double _interactionDepthBelowEllipsoid;
|
||||
std::string _frame;
|
||||
double _time;
|
||||
|
||||
|
||||
@@ -228,9 +228,9 @@ void ChunkRenderer::renderChunkGlobally(const Chunk& chunk, const RenderData& da
|
||||
programObject->setUniform("radiiSquared", glm::vec3(ellipsoid.radiiSquared()));
|
||||
|
||||
if (_layerManager->layerGroup(
|
||||
layergroupid::NightLayers).activeLayers().size() > 0 ||
|
||||
layergroupid::GroupID::NightLayers).activeLayers().size() > 0 ||
|
||||
_layerManager->layerGroup(
|
||||
layergroupid::WaterMasks).activeLayers().size() > 0 ||
|
||||
layergroupid::GroupID::WaterMasks).activeLayers().size() > 0 ||
|
||||
chunk.owner().generalProperties().atmosphereEnabled ||
|
||||
chunk.owner().generalProperties().performShading)
|
||||
{
|
||||
|
||||
@@ -58,7 +58,7 @@ void GPULayerGroup::bind(ghoul::opengl::ProgramObject* programObject,
|
||||
int pileSize = layerGroup.pileSize();
|
||||
for (size_t i = 0; i < _gpuActiveLayers.size(); ++i) {
|
||||
// should maybe a proper GPULayer factory
|
||||
_gpuActiveLayers[i] = (category == layergroupid::HeightLayers) ?
|
||||
_gpuActiveLayers[i] = (category == layergroupid::GroupID::HeightLayers) ?
|
||||
std::make_unique<GPUHeightLayer>() :
|
||||
std::make_unique<GPULayer>();
|
||||
std::string nameExtension = "[" + std::to_string(i) + "].";
|
||||
|
||||
Reference in New Issue
Block a user