mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-06 04:18:36 -06:00
Interaction Updates (#353)
* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
This commit is contained in:
@@ -25,8 +25,11 @@
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#include <modules/globebrowsing/globebrowsingmodule.h>
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#include <modules/globebrowsing/cache/memoryawaretilecache.h>
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#include <modules/globebrowsing/geometry/geodetic2.h>
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#include <modules/globebrowsing/geometry/geodeticpatch.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/other/distanceswitch.h>
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#include <modules/globebrowsing/tile/tileindex.h>
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#include <modules/globebrowsing/tile/rawtiledatareader/gdalwrapper.h>
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#include <modules/globebrowsing/tile/tileprovider/defaulttileprovider.h>
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#include <modules/globebrowsing/tile/tileprovider/singleimageprovider.h>
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@@ -37,11 +40,11 @@
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#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
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#include <modules/globebrowsing/tile/tileprovider/tileproviderbylevel.h>
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#include <modules/globebrowsing/tile/tileprovider/tileproviderbyindex.h>
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#include <modules/globebrowsing/rendering/layer/layermanager.h>
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#include <modules/globebrowsing/rendering/layer/layer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/util/factorymanager.h>
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#include <ghoul/misc/templatefactory.h>
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@@ -51,6 +54,10 @@
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#include "globebrowsingmodule_lua.inl"
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namespace {
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const char* _loggerCat = "GlobeBrowsingModule";
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}
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namespace openspace {
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GlobeBrowsingModule::GlobeBrowsingModule() : OpenSpaceModule(Name) {}
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@@ -146,6 +153,18 @@ scripting::LuaLibrary GlobeBrowsingModule::luaLibrary() const {
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"any of " + listLayerGroups + ". The third argument is the dictionary"
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"defining the layer."
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},
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{
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"goToChunk",
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&globebrowsing::luascriptfunctions::goToChunk,
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"void",
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"Go to chunk with given index x, y, level"
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},
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{
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"goToGeo",
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&globebrowsing::luascriptfunctions::goToGeo,
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"void",
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"Go to geographic coordinates latitude and longitude"
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}
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},
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{
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"${MODULE_GLOBEBROWSING}/scripts/layer_support.lua"
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@@ -156,6 +175,163 @@ scripting::LuaLibrary GlobeBrowsingModule::luaLibrary() const {
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};
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}
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void GlobeBrowsingModule::goToChunk(int x, int y, int level) {
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using namespace globebrowsing;
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Camera* cam = OsEng.navigationHandler().camera();
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goToChunk(*cam, TileIndex(x,y,level), glm::vec2(0.5, 0.5), true);
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}
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void GlobeBrowsingModule::goToGeo(double latitude, double longitude) {
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using namespace globebrowsing;
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Camera* cam = OsEng.navigationHandler().camera();
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goToGeodetic2(*cam, Geodetic2(latitude, longitude) / 180 * glm::pi<double>(), true);
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}
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void GlobeBrowsingModule::goToGeo(double latitude, double longitude,
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double altitude)
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{
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using namespace globebrowsing;
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Camera* cam = OsEng.navigationHandler().camera();
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goToGeodetic3(
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*cam,
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{
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Geodetic2(latitude, longitude) / 180 * glm::pi<double>(),
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altitude
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},
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true
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);
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}
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void GlobeBrowsingModule::goToChunk(Camera& camera, globebrowsing::TileIndex ti,
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glm::vec2 uv, bool resetCameraDirection)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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// Camera position in model space
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glm::dvec3 camPos = camera.positionVec3();
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glm::dmat4 inverseModelTransform = globe->inverseModelTransform();
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glm::dvec3 cameraPositionModelSpace =
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glm::dvec3(inverseModelTransform * glm::dvec4(camPos, 1));
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GeodeticPatch patch(ti);
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Geodetic2 corner = patch.getCorner(SOUTH_WEST);
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Geodetic2 positionOnPatch = patch.getSize();
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positionOnPatch.lat *= uv.y;
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positionOnPatch.lon *= uv.x;
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Geodetic2 pointPosition = corner + positionOnPatch;
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glm::dvec3 positionOnEllipsoid =
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globe->ellipsoid().geodeticSurfaceProjection(cameraPositionModelSpace);
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double altitude = glm::length(cameraPositionModelSpace - positionOnEllipsoid);
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goToGeodetic3(camera, {pointPosition, altitude}, resetCameraDirection);
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}
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void GlobeBrowsingModule::goToGeodetic2(Camera& camera,
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globebrowsing::Geodetic2 geo2,
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bool resetCameraDirection)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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// Camera position in model space
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glm::dvec3 camPos = camera.positionVec3();
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glm::dmat4 inverseModelTransform = globe->inverseModelTransform();
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glm::dvec3 cameraPositionModelSpace =
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glm::dvec3(inverseModelTransform * glm::dvec4(camPos, 1));
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glm::dvec3 positionOnEllipsoid =
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globe->ellipsoid().geodeticSurfaceProjection(cameraPositionModelSpace);
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double altitude = glm::length(cameraPositionModelSpace - positionOnEllipsoid);
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goToGeodetic3(camera, {geo2, altitude}, resetCameraDirection);
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}
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void GlobeBrowsingModule::goToGeodetic3(Camera& camera, globebrowsing::Geodetic3 geo3,
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bool resetCameraDirection)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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glm::dvec3 positionModelSpace = globe->ellipsoid().cartesianPosition(geo3);
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glm::dmat4 modelTransform = globe->modelTransform();
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glm::dvec3 positionWorldSpace = modelTransform * glm::dvec4(positionModelSpace, 1.0);
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camera.setPositionVec3(positionWorldSpace);
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if (resetCameraDirection) {
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this->resetCameraDirection(camera, geo3.geodetic2);
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}
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}
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void GlobeBrowsingModule::resetCameraDirection(Camera& camera, globebrowsing::Geodetic2 geo2)
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{
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using namespace globebrowsing;
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RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
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if (!globe) {
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LERROR("Focus node must have a RenderableGlobe renderable.");
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return;
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}
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// Camera is described in world space
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glm::dmat4 modelTransform = globe->modelTransform();
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// Lookup vector
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glm::dvec3 positionModelSpace = globe->ellipsoid().cartesianSurfacePosition(geo2);
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glm::dvec3 slightlyNorth = globe->ellipsoid().cartesianSurfacePosition(
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Geodetic2(geo2.lat + 0.001, geo2.lon));
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glm::dvec3 lookUpModelSpace = glm::normalize(slightlyNorth - positionModelSpace);
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glm::dvec3 lookUpWorldSpace = glm::dmat3(modelTransform) * lookUpModelSpace;
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// Lookat vector
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glm::dvec3 lookAtWorldSpace = modelTransform * glm::dvec4(positionModelSpace, 1.0);
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// Eye position
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glm::dvec3 eye = camera.positionVec3();
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// Matrix
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glm::dmat4 lookAtMatrix = glm::lookAt(
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eye, lookAtWorldSpace, lookUpWorldSpace);
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// Set rotation
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glm::dquat rotation = glm::quat_cast(inverse(lookAtMatrix));
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camera.setRotation(rotation);
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}
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globebrowsing::RenderableGlobe* GlobeBrowsingModule::castFocusNodeRenderableToGlobe() {
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using namespace globebrowsing;
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Renderable* baseRenderable = OsEng.navigationHandler().focusNode()->renderable();
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if (!baseRenderable) {
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return nullptr;
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}
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if (globebrowsing::RenderableGlobe* globe =
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dynamic_cast<RenderableGlobe*>(baseRenderable))
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{
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return globe;
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}
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else {
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return nullptr;
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}
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}
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std::string GlobeBrowsingModule::layerGroupNamesList() {
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std::string listLayerGroups("");
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for (int i = 0; i < globebrowsing::layergroupid::NUM_LAYER_GROUPS - 1; ++i) {
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