Interaction Updates (#353)

* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
This commit is contained in:
Kalle Bladin
2017-07-14 17:17:17 +02:00
committed by GitHub
parent 4ecb98f06f
commit 2e4f31ded8
68 changed files with 2764 additions and 1977 deletions

View File

@@ -25,8 +25,11 @@
#include <modules/globebrowsing/globebrowsingmodule.h>
#include <modules/globebrowsing/cache/memoryawaretilecache.h>
#include <modules/globebrowsing/geometry/geodetic2.h>
#include <modules/globebrowsing/geometry/geodeticpatch.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/other/distanceswitch.h>
#include <modules/globebrowsing/tile/tileindex.h>
#include <modules/globebrowsing/tile/rawtiledatareader/gdalwrapper.h>
#include <modules/globebrowsing/tile/tileprovider/defaulttileprovider.h>
#include <modules/globebrowsing/tile/tileprovider/singleimageprovider.h>
@@ -37,11 +40,11 @@
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
#include <modules/globebrowsing/tile/tileprovider/tileproviderbylevel.h>
#include <modules/globebrowsing/tile/tileprovider/tileproviderbyindex.h>
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/rendering/layer/layer.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/util/factorymanager.h>
#include <ghoul/misc/templatefactory.h>
@@ -51,6 +54,10 @@
#include "globebrowsingmodule_lua.inl"
namespace {
const char* _loggerCat = "GlobeBrowsingModule";
}
namespace openspace {
GlobeBrowsingModule::GlobeBrowsingModule() : OpenSpaceModule(Name) {}
@@ -146,6 +153,18 @@ scripting::LuaLibrary GlobeBrowsingModule::luaLibrary() const {
"any of " + listLayerGroups + ". The third argument is the dictionary"
"defining the layer."
},
{
"goToChunk",
&globebrowsing::luascriptfunctions::goToChunk,
"void",
"Go to chunk with given index x, y, level"
},
{
"goToGeo",
&globebrowsing::luascriptfunctions::goToGeo,
"void",
"Go to geographic coordinates latitude and longitude"
}
},
{
"${MODULE_GLOBEBROWSING}/scripts/layer_support.lua"
@@ -156,6 +175,163 @@ scripting::LuaLibrary GlobeBrowsingModule::luaLibrary() const {
};
}
void GlobeBrowsingModule::goToChunk(int x, int y, int level) {
using namespace globebrowsing;
Camera* cam = OsEng.navigationHandler().camera();
goToChunk(*cam, TileIndex(x,y,level), glm::vec2(0.5, 0.5), true);
}
void GlobeBrowsingModule::goToGeo(double latitude, double longitude) {
using namespace globebrowsing;
Camera* cam = OsEng.navigationHandler().camera();
goToGeodetic2(*cam, Geodetic2(latitude, longitude) / 180 * glm::pi<double>(), true);
}
void GlobeBrowsingModule::goToGeo(double latitude, double longitude,
double altitude)
{
using namespace globebrowsing;
Camera* cam = OsEng.navigationHandler().camera();
goToGeodetic3(
*cam,
{
Geodetic2(latitude, longitude) / 180 * glm::pi<double>(),
altitude
},
true
);
}
void GlobeBrowsingModule::goToChunk(Camera& camera, globebrowsing::TileIndex ti,
glm::vec2 uv, bool resetCameraDirection)
{
using namespace globebrowsing;
RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
if (!globe) {
LERROR("Focus node must have a RenderableGlobe renderable.");
return;
}
// Camera position in model space
glm::dvec3 camPos = camera.positionVec3();
glm::dmat4 inverseModelTransform = globe->inverseModelTransform();
glm::dvec3 cameraPositionModelSpace =
glm::dvec3(inverseModelTransform * glm::dvec4(camPos, 1));
GeodeticPatch patch(ti);
Geodetic2 corner = patch.getCorner(SOUTH_WEST);
Geodetic2 positionOnPatch = patch.getSize();
positionOnPatch.lat *= uv.y;
positionOnPatch.lon *= uv.x;
Geodetic2 pointPosition = corner + positionOnPatch;
glm::dvec3 positionOnEllipsoid =
globe->ellipsoid().geodeticSurfaceProjection(cameraPositionModelSpace);
double altitude = glm::length(cameraPositionModelSpace - positionOnEllipsoid);
goToGeodetic3(camera, {pointPosition, altitude}, resetCameraDirection);
}
void GlobeBrowsingModule::goToGeodetic2(Camera& camera,
globebrowsing::Geodetic2 geo2,
bool resetCameraDirection)
{
using namespace globebrowsing;
RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
if (!globe) {
LERROR("Focus node must have a RenderableGlobe renderable.");
return;
}
// Camera position in model space
glm::dvec3 camPos = camera.positionVec3();
glm::dmat4 inverseModelTransform = globe->inverseModelTransform();
glm::dvec3 cameraPositionModelSpace =
glm::dvec3(inverseModelTransform * glm::dvec4(camPos, 1));
glm::dvec3 positionOnEllipsoid =
globe->ellipsoid().geodeticSurfaceProjection(cameraPositionModelSpace);
double altitude = glm::length(cameraPositionModelSpace - positionOnEllipsoid);
goToGeodetic3(camera, {geo2, altitude}, resetCameraDirection);
}
void GlobeBrowsingModule::goToGeodetic3(Camera& camera, globebrowsing::Geodetic3 geo3,
bool resetCameraDirection)
{
using namespace globebrowsing;
RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
if (!globe) {
LERROR("Focus node must have a RenderableGlobe renderable.");
return;
}
glm::dvec3 positionModelSpace = globe->ellipsoid().cartesianPosition(geo3);
glm::dmat4 modelTransform = globe->modelTransform();
glm::dvec3 positionWorldSpace = modelTransform * glm::dvec4(positionModelSpace, 1.0);
camera.setPositionVec3(positionWorldSpace);
if (resetCameraDirection) {
this->resetCameraDirection(camera, geo3.geodetic2);
}
}
void GlobeBrowsingModule::resetCameraDirection(Camera& camera, globebrowsing::Geodetic2 geo2)
{
using namespace globebrowsing;
RenderableGlobe* globe = castFocusNodeRenderableToGlobe();
if (!globe) {
LERROR("Focus node must have a RenderableGlobe renderable.");
return;
}
// Camera is described in world space
glm::dmat4 modelTransform = globe->modelTransform();
// Lookup vector
glm::dvec3 positionModelSpace = globe->ellipsoid().cartesianSurfacePosition(geo2);
glm::dvec3 slightlyNorth = globe->ellipsoid().cartesianSurfacePosition(
Geodetic2(geo2.lat + 0.001, geo2.lon));
glm::dvec3 lookUpModelSpace = glm::normalize(slightlyNorth - positionModelSpace);
glm::dvec3 lookUpWorldSpace = glm::dmat3(modelTransform) * lookUpModelSpace;
// Lookat vector
glm::dvec3 lookAtWorldSpace = modelTransform * glm::dvec4(positionModelSpace, 1.0);
// Eye position
glm::dvec3 eye = camera.positionVec3();
// Matrix
glm::dmat4 lookAtMatrix = glm::lookAt(
eye, lookAtWorldSpace, lookUpWorldSpace);
// Set rotation
glm::dquat rotation = glm::quat_cast(inverse(lookAtMatrix));
camera.setRotation(rotation);
}
globebrowsing::RenderableGlobe* GlobeBrowsingModule::castFocusNodeRenderableToGlobe() {
using namespace globebrowsing;
Renderable* baseRenderable = OsEng.navigationHandler().focusNode()->renderable();
if (!baseRenderable) {
return nullptr;
}
if (globebrowsing::RenderableGlobe* globe =
dynamic_cast<RenderableGlobe*>(baseRenderable))
{
return globe;
}
else {
return nullptr;
}
}
std::string GlobeBrowsingModule::layerGroupNamesList() {
std::string listLayerGroups("");
for (int i = 0; i < globebrowsing::layergroupid::NUM_LAYER_GROUPS - 1; ++i) {