diff --git a/modules/globebrowsing/shaders/rings_fs.glsl b/modules/globebrowsing/shaders/rings_fs.glsl index 05b353dc42..3eb60372fe 100644 --- a/modules/globebrowsing/shaders/rings_fs.glsl +++ b/modules/globebrowsing/shaders/rings_fs.glsl @@ -76,6 +76,8 @@ Fragment getFragment() { vec4 colorFwrd = vec4(0.5) * texture(ringTextureFwrd, texCoord); float lerpFactor = (1.f + dot(camPositionObj.xyz, sunPosition.xyz)) * 0.5f; + // Jon Colors: + //vec4 diffuse = mix(colorFwrd * vec4(1, 0.88, 0.82, 1.0), colorBckwrd * vec4(1, 0.88, 0.82, 1.0), lerpFactor); vec4 diffuse = mix(colorFwrd, colorBckwrd, lerpFactor); diffuse.a = 1.f;