Add methods to disable synchronization during scene loading as the application will get killed by the sync timeout otherwise

This commit is contained in:
Alexander Bock
2016-09-21 22:29:52 +02:00
parent a85356dcff
commit 2ed8042667
5 changed files with 21 additions and 1 deletions

View File

@@ -35,6 +35,8 @@ WindowWrapper::WindowWrapperException::WindowWrapperException(const std::string&
void WindowWrapper::terminate() {}
void WindowWrapper::setBarrier(bool) {}
void WindowWrapper::setSynchronization(bool) {}
void WindowWrapper::clearAllWindows(const glm::vec4& clearColor) {}