diff --git a/modules/globebrowsing/shaders/rings_geom_fs.glsl b/modules/globebrowsing/shaders/rings_geom_fs.glsl index 2206a7242d..6940a509eb 100644 --- a/modules/globebrowsing/shaders/rings_geom_fs.glsl +++ b/modules/globebrowsing/shaders/rings_geom_fs.glsl @@ -41,7 +41,7 @@ Fragment getFragment() { float radius = length(st); // Discard if normal is perpendicular to the camera direction - if (abs(dot(normalize(vs_normal), vec3(0.0, 0.0, 1.0))) <= 1.0e-3) { + if (abs(dot(normalize(vs_normal), vec3(0.0, 0.0, 1.0))) <= 0.01) { discard; }