Adapt to new auto coding style

This commit is contained in:
Alexander Bock
2022-02-10 15:20:21 +01:00
parent 0e49606706
commit 30212b6768
58 changed files with 446 additions and 404 deletions

View File

@@ -37,11 +37,13 @@ SpoutModule::SpoutModule() : OpenSpaceModule(Name) {}
void SpoutModule::internalInitialize(const ghoul::Dictionary&) {
#ifdef WIN32
auto fSsRenderable = FactoryManager::ref().factory<ScreenSpaceRenderable>();
ghoul::TemplateFactory<ScreenSpaceRenderable>* fSsRenderable =
FactoryManager::ref().factory<ScreenSpaceRenderable>();
ghoul_assert(fSsRenderable, "ScreenSpaceRenderable factory was not created");
fSsRenderable->registerClass<ScreenSpaceSpout>("ScreenSpaceSpout");
auto fRenderable = FactoryManager::ref().factory<Renderable>();
ghoul::TemplateFactory<Renderable>* fRenderable =
FactoryManager::ref().factory<Renderable>();
ghoul_assert(fRenderable, "Renderable factory was not created");
fRenderable->registerClass<RenderablePlaneSpout>("RenderablePlaneSpout");
#endif // WIN32