Remove return values from initialize and deinitialize functions

This commit is contained in:
Alexander Bock
2017-07-28 17:51:25 -04:00
parent acd95b05ab
commit 31377466ba
66 changed files with 198 additions and 320 deletions

View File

@@ -184,7 +184,7 @@ bool RenderableRings::isReady() const {
return _shader && _texture;
}
bool RenderableRings::initialize() {
void RenderableRings::initialize() {
if (!_shader) {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("RingProgram",
@@ -200,11 +200,9 @@ bool RenderableRings::initialize() {
glGenBuffers(1, &_vertexPositionBuffer);
createPlane();
loadTexture();
return isReady();
}
bool RenderableRings::deinitialize() {
void RenderableRings::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
@@ -216,8 +214,6 @@ bool RenderableRings::deinitialize() {
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
return true;
}
void RenderableRings::render(const RenderData& data, RendererTasks&) {