Potential fix for High-DPI and manual framebuffer sizes by using SGCT window scaling

This commit is contained in:
Alexander Bock
2016-10-23 22:55:26 +02:00
parent b444bfd77a
commit 317ecad9ac
7 changed files with 23 additions and 12 deletions
@@ -49,6 +49,7 @@ public:
glm::ivec2 currentWindowSize() const override;
glm::ivec2 currentWindowResolution() const override;
glm::ivec2 currentDrawBufferResolution() const override;
glm::vec2 dpiScaling() const override;
int currentNumberOfAaSamples() const override;
bool isRegularRendering() const override;