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Added key binding from Lua possible
- Possible to add key bindings from Lua possible. This calls Lua scripts from key commands. - Temporary fixed a small bug for volume rendering
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@@ -258,7 +258,7 @@ bool ScriptEngine::runScript(const std::string& script) {
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return false;
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}
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LDEBUG("Executing script");
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//LDEBUG("Executing script");
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if (lua_pcall(_state, 0, LUA_MULTRET, 0)) {
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LERROR("Error executing script: " << lua_tostring(_state, -1));
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return false;
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