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Tests for screenSpaceFramebuffer
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@@ -146,11 +146,12 @@ public:
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} _onScreenInformation;
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std::shared_ptr<ScreenSpaceRenderable> ssr;
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void renderInformation(); //MOVE BACK TO PRIVATE
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private:
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void setRenderer(std::unique_ptr<Renderer> renderer);
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RendererImplementation rendererFromString(const std::string& method);
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void storePerformanceMeasurements();
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void renderInformation();
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void renderScreenLog();
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Camera* _mainCamera;
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@@ -30,6 +30,12 @@
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#include <openspace/properties/vectorproperty.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/stringproperty.h>
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#include <ghoul/opengl/texture.h>
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#include <modules/onscreengui/include/gui.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/engine/openspaceengine.h>
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#include <ghoul/opengl/textureunit.h>
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#include <openspace/util/camera.h>
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#ifdef WIN32
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#define _USE_MATH_DEFINES
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@@ -63,8 +69,15 @@ public:
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protected:
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void createPlane();
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void useEuclideanCoordinates(bool b);
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glm::vec2 toEuclidean(glm::vec2 polar, float radius);
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glm::vec2 toSpherical(glm::vec2 euclidean);
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void registerProperties();
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void createShaders();
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glm::mat4 scaleMatrix();
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glm::mat4 rotationMatrix();
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glm::mat4 translationMatrix();
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void draw(glm::mat4 modelTransform);
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properties::BoolProperty _enabled;
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properties::BoolProperty _useFlatScreen;
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@@ -73,17 +86,21 @@ protected:
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properties::FloatProperty _depth;
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properties::FloatProperty _scale;
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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const std::string _rendererPath;
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ghoul::Dictionary _rendererData;
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const std::string _vertexPath;
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const std::string _fragmentPath;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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float _radius;
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bool _useEuclideanCoordinates;
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const float _planeDepth = -2.0;
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glm::vec2 _originalViewportSize;
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float _radius;
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};
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} // namespace openspace
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#endif // __SCREENSPACERENDERABLE_H__
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