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Add loop from start mode for animation
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@@ -70,10 +70,17 @@ public:
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static documentation::Documentation Documentation();
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private:
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enum class AnimationMode {
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Once = 0,
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LoopFromStart,
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Bounce
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};
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std::unique_ptr<ghoul::modelgeometry::ModelGeometry> _geometry;
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bool _forceRenderInvisible = false;
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bool _notifyInvisibleDropped = true;
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std::string _animationStart;
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AnimationMode _animationMode;
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properties::FloatProperty _ambientIntensity;
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