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Update ghoul and add model animation
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@@ -73,6 +73,7 @@ private:
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std::unique_ptr<ghoul::modelgeometry::ModelGeometry> _geometry;
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bool _forceRenderInvisible = false;
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bool _notifyInvisibleDropped = true;
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std::string _animationStart;
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properties::FloatProperty _ambientIntensity;
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