Removed commented code.

This commit is contained in:
Jonathas Costa
2018-07-19 11:51:28 -04:00
parent dbdc5dfd28
commit 335beb8dd3
@@ -737,17 +737,6 @@ void RenderablePlanesCloud::render(const RenderData& data, RendererTasks&) {
float fadeInVariable = 1.f;
if (!_disableFadeInDistance) {
double distCamera = glm::length(data.camera.positionVec3());
//float funcValue = static_cast<float>(
//(1.0 / double(_fadeInDistance))*(distCamera / scale)
//);
//
//// Let's not waste performance
//if (funcValue < 0.01) {
// return;
//}
//fadeInVariable = funcValue > 1.0 ? 1.0 : funcValue;
const glm::vec2 fadeRange = _fadeInDistance;
const float a = 1.0f / ((fadeRange.y - fadeRange.x) * scale);
const float b = -(fadeRange.x / (fadeRange.y - fadeRange.x));
@@ -769,20 +758,6 @@ void RenderablePlanesCloud::render(const RenderData& data, RendererTasks&) {
const glm::dmat4 modelViewProjectionMatrix = glm::dmat4(projectionMatrix) *
modelViewMatrix;
//glm::vec3 lookup = data.camera.lookUpVectorWorldSpace();
//glm::vec3 viewDirection = data.camera.viewDirectionWorldSpace();
//glm::vec3 right = glm::cross(viewDirection, lookup);
//glm::vec3 up = glm::cross(right, viewDirection);
//glm::dmat4 worldToModelTransform = glm::inverse(modelMatrix);
//glm::vec3 orthoRight = glm::normalize(
// glm::vec3(worldToModelTransform * glm::vec4(right, 0.0))
//);
//glm::vec3 orthoUp = glm::normalize(
// glm::vec3(worldToModelTransform * glm::vec4(up, 0.0))
//);
//glm::dmat4 invMVP = glm::inverse(modelViewProjectionMatrix);
const glm::dmat4 invMVPParts = glm::inverse(modelMatrix) *
glm::inverse(data.camera.combinedViewMatrix()) *
glm::inverse(glm::dmat4(projectionMatrix));