From 33a9dd2f093b357570da5573c13dc7ea5a4ed159 Mon Sep 17 00:00:00 2001 From: Emma Broman Date: Tue, 27 Apr 2021 11:19:18 +0200 Subject: [PATCH] Avoid problems with comment ending in backslash --- modules/base/rendering/renderablemodel.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/base/rendering/renderablemodel.cpp b/modules/base/rendering/renderablemodel.cpp index ba55aa2896..f7003a17cb 100644 --- a/modules/base/rendering/renderablemodel.cpp +++ b/modules/base/rendering/renderablemodel.cpp @@ -690,7 +690,7 @@ void RenderableModel::update(const UpdateData& data) { switch (_animationMode) { case AnimationMode::LoopFromStart: // Start looping from the start time - // s//// + // s//// ... relativeTime = std::fmod(now - startTime, duration); break; case AnimationMode::LoopInfinitely: @@ -699,7 +699,7 @@ void RenderableModel::update(const UpdateData& data) { // true modulo function, it just calculates the remainder of the division // which can be negative. To make it true modulo it is bumped up to // positive values when it is negative - // //s// + // //s// ... relativeTime = std::fmod(now - startTime, duration); if (relativeTime < 0.0) { relativeTime += duration; @@ -711,14 +711,14 @@ void RenderableModel::update(const UpdateData& data) { // goes back to its initial position before starting again. Avoids a // visible jump from the last position to the first position when loop // starts again - // s/\/\/\/\ + // s/\/\/\/\ ... relativeTime = duration - abs(fmod(now - startTime, 2 * duration) - duration); break; case AnimationMode::BounceInfinitely: { // Bounce both before and after the start time where the model is // in the initial position at the start time - // /\/\s/\/\ + // /\/\s/\/\ ... double modulo = fmod(now - startTime, 2 * duration); if (modulo < 0.0) { modulo += 2 * duration;